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  • * '''58: Fogo do Hydra (aquela luz brilhante que o Hydra libera)
    526 bytes (81 words) - 18:03, 14 March 2020
  • This function will disables the ability to fire rockets on a hydra. if ( getElementModel ( theVehicle ) == 520 ) then -- if they entered a hydra
    2 KB (210 words) - 00:15, 10 September 2016
  • ...ion will disable the use of the vehicle secondary-fire key for anyone in a Hydra, consequently removing the ability to fire rockets. if ( getElementModel ( theVehicle ) == 520 ) then -- if they entered a hydra
    3 KB (351 words) - 08:43, 4 November 2020
  • This function tells you to pull up the landing gear if you're in a Hydra with its landing gear down. ...icleLandingGearDown( theVehicle ) == false ) then --if the vehicle is a hydra, and the landing gear is up
    1 KB (159 words) - 06:24, 17 June 2023
  • ...e property. This property relates to movable parts of a model, for example hydra jets or dump truck tray. ...adjustment. 0 is default position. Maximum varies per vehicle, for example hydra horizontal flight is 5000, while dump truck tray max tilt is 2500. Or retur
    1 KB (172 words) - 13:43, 10 May 2018
  • * '''21: Missili Hydra
    386 bytes (51 words) - 12:57, 3 August 2011
  • * '''58: Flare from hydra
    526 bytes (67 words) - 10:18, 15 April 2021
  • * '''58: Flare from hydra
    649 bytes (95 words) - 10:18, 15 April 2021
  • Эта функция говорит вам, поднять шасси, если вы находитесь в Hydra с опущенными шасси.
    1 KB (48 words) - 23:57, 29 May 2011
  • '''Function created by Hydra.'''
    1 KB (153 words) - 10:54, 1 April 2024
  • Author: Hydra, Tracer
    1 KB (142 words) - 11:01, 28 February 2023
  • Author: Hydra
    1 KB (153 words) - 10:39, 29 October 2023
  • ...etVehicleLandingGearDown( theVehicle ) == true) then --if the vehicle is a hydra, and the landing gear is down
    1 KB (156 words) - 17:34, 7 April 2012
  • ..."lua">local newHydra = createVehicle ( 520, 1024, 1024, 1024 ) -- create a Hydra
    1 KB (159 words) - 08:27, 7 September 2019
  • ...vehicle and execute e.g. the command "/changeveh 520" to change it into a hydra.
    2 KB (215 words) - 12:51, 3 July 2014
  • This function is used for adjusting the movable parts of a model, for example hydra jets or dump truck tray.
    2 KB (242 words) - 11:05, 9 October 2012
  • '''de către Hydra (Gabriel45#6859 - Discord)'''
    2 KB (206 words) - 16:21, 15 March 2023
  • Author: Hydra
    2 KB (228 words) - 19:34, 26 October 2021
  • ...of these types, for instance panel 0 effects a Dodo, but does nothing to a hydra.
    2 KB (264 words) - 22:29, 6 April 2018
  • [58]='Hydra flare'
    2 KB (258 words) - 11:55, 19 November 2023
  • * Hydra - Fighter Jet (ID: 520)
    3 KB (373 words) - 02:34, 31 October 2016
  • * '''Q: Why don't Hydra missles or tank projectiles kill my opponents?'''
    4 KB (639 words) - 10:48, 15 January 2012
  • * Fixed fast-flying glitch with hydra/hunter/jetpack on custom gravity (freeroam)
    5 KB (566 words) - 19:40, 29 December 2022
  • "Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Towtruck", "Fortune", " | Hydra || 520 || align="center" | [[Image:Hydra.png]]
    21 KB (2,201 words) - 21:28, 27 November 2020
  • "Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Towtruck", "Fortune", " | Hydra || 520 || align="center" | [[Image:Hydra.png]]
    21 KB (2,231 words) - 18:38, 3 April 2020
  • | Hydra || 520 || align="center" | [[Image:Hydra.png|link=http://gta.rockstarvision.com/vehicleviewer/#sa/520]] "Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Towtruck", "Fortune", "
    33 KB (3,729 words) - 05:57, 26 January 2022
  • | Hydra || 520 || align="center" | [[Image:Hydra.png]]
    19 KB (1,775 words) - 14:38, 26 July 2017
  • ''de către Hydra (Gabriel45#6859 - Discord)''
    9 KB (1,387 words) - 18:30, 15 March 2023
  • | Hydra || 520 || align="center" | [[Image:Hydra.png]]
    18 KB (1,912 words) - 22:00, 5 December 2018
  • Shamal</td><td>519</td></tr><tr><td>Hydra</td><td>520</td><td> </td><td>
    11 KB (2,109 words) - 17:10, 5 September 2015
  • [520] = true, -- hydra [520] = true, -- hydra
    68 KB (8,381 words) - 16:29, 23 April 2024
  • Shamal</td><td>519</td></tr><tr><td>Hydra</td><td>520</td><td> </td><td>
    13 KB (2,121 words) - 17:11, 5 September 2015
  • Shamal</td><td>519</td></tr><tr><td>Hydra</td><td>520</td><td> </td><td>
    13 KB (2,124 words) - 13:56, 22 March 2020
  • Shamal</td><td>519</td></tr><tr><td>Hydra</td><td>520</td><td> </td><td>
    13 KB (2,161 words) - 05:56, 22 March 2016
  • Shamal</td><td>519</td></tr><tr><td>Hydra</td><td>520</td><td> </td><td>
    13 KB (2,225 words) - 17:07, 5 September 2015
  • ...llmessages] rewritten resource. (now detects deaths caused by vehicles (eg hydra), and also detects deaths caused by vehicle explosions). (thanks to iDannz)
    28 KB (3,414 words) - 19:46, 16 June 2023
  • |'''Hydra'''||520|| 1008, 1009, 1010, 1025, 1073, 1074, 1075, 1076, 1077, 1078, 1079,
    45 KB (2,609 words) - 22:02, 5 December 2018
  • |'''Hydra'''||520|| 1008, 1009, 1010, 1025, 1073, 1074, 1075, 1076, 1077, 1078, 1079,
    89 KB (4,022 words) - 14:25, 19 February 2024