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  • ...scripting functions that have been implemented and are available as native functions. To request a function, create an issue in [https://github.com/multitheftau ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.
    3 KB (358 words) - 12:59, 30 April 2024
  • {{Client function}} ....4.1|6948|This function gets the distance from the [[camera]] at which the world starts rendering. For more information about this please refer to [[setNear
    1 KB (125 words) - 16:07, 27 November 2014
  • {{Client function}} ...ture/item|1.5.9|1.5.8|20704|This function re-streams everything in the GTA world.}}
    868 bytes (91 words) - 18:37, 16 June 2023
  • {{Server client function}} {{World functions}}
    530 bytes (58 words) - 18:44, 11 August 2010
  • {{Client function}} {{Client world functions}}
    560 bytes (55 words) - 02:15, 13 December 2019
  • {{Server client function}} {{World functions}}
    608 bytes (67 words) - 18:34, 7 March 2010
  • ...: SA copy that a [[player]] is using (so it has more information about the world), but it can also be the [[Element/Console|server console]]. ...for example. However, the server console is protected against some of that functions: it can't get kicked or banned.
    960 bytes (145 words) - 10:12, 22 June 2014
  • {{Client function}} {{New feature/item|3.0161|1.6.0|22420|This function is used to remove all world buildings and frees building pool.}}
    393 bytes (44 words) - 15:05, 25 May 2024
  • {{Client function}} *'''x:''' A float of the 3D x position of the DGS 3D Text in the world.
    952 bytes (147 words) - 00:24, 6 May 2020
  • {{Client function}} *'''fx, fy, fz:''' the world coordinates where the effect originates.
    1,006 bytes (127 words) - 15:03, 8 December 2015
  • {{Server client function}} -- Remove all world models
    975 bytes (123 words) - 06:04, 11 August 2019
  • {{Client event}} ...] is to be used. This event allows detection of click positions of the 3D world.
    3 KB (393 words) - 13:54, 5 June 2021
  • {{Client function}} ...ibility of corona reflections. Default value depends on client setting. If client has enabled ''corona rain reflections'' in video options, value will be res
    712 bytes (86 words) - 21:48, 7 October 2022
  • {{Client function}} ...e of vehicles LOD to default. Default values depends on client setting. If client has enabled ''high detail vehicles'' in video options, value will be reset
    820 bytes (86 words) - 23:16, 22 July 2018
  • {{Client function}} {{client world functions}}
    523 bytes (65 words) - 21:55, 7 October 2022
  • {{Client function}} ...tance of peds LOD to default. Default values depends on client setting. If client has enabled ''high detail peds'' in video options, value will be reset to 5
    770 bytes (87 words) - 02:19, 23 July 2018
  • {{Client function}} Makes a ped turn his head and look at a specific world position or element.
    2 KB (309 words) - 18:59, 30 January 2022
  • {{Client event}} *'''group:''' An [[int|integer]] representing the [[World sound groups|world sound group]]
    2 KB (339 words) - 21:03, 5 April 2020
  • {{Server client function}} ...the current gravity level for the context in which it is called (server or client).
    859 bytes (103 words) - 09:53, 7 March 2010
  • In San Andreas, the water in the game world (rivers, lakes, seas) is defined through a large number of water polygons, ==Related scripting functions==
    1 KB (183 words) - 18:46, 15 April 2021
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