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- ...scripting functions that have been implemented and are available as native functions. To request a function, create an issue in [https://github.com/multitheftau ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.3 KB (358 words) - 12:59, 30 April 2024
- {{Client function}} ....4.1|6948|This function gets the distance from the [[camera]] at which the world starts rendering. For more information about this please refer to [[setNear1 KB (125 words) - 16:07, 27 November 2014
- {{Client function}} ...ture/item|1.5.9|1.5.8|20704|This function re-streams everything in the GTA world.}}868 bytes (91 words) - 18:37, 16 June 2023
- {{Server client function}} {{World functions}}530 bytes (58 words) - 18:44, 11 August 2010
- {{Client function}} {{Client world functions}}560 bytes (55 words) - 02:15, 13 December 2019
- {{Server client function}} {{World functions}}608 bytes (67 words) - 18:34, 7 March 2010
- ...: SA copy that a [[player]] is using (so it has more information about the world), but it can also be the [[Element/Console|server console]]. ...for example. However, the server console is protected against some of that functions: it can't get kicked or banned.960 bytes (145 words) - 10:12, 22 June 2014
- {{Client function}} {{New feature/item|3.0161|1.6.0|22420|This function is used to remove all world buildings and frees building pool.}}393 bytes (44 words) - 15:05, 25 May 2024
- {{Client function}} *'''x:''' A float of the 3D x position of the DGS 3D Text in the world.952 bytes (147 words) - 00:24, 6 May 2020
- {{Client function}} *'''fx, fy, fz:''' the world coordinates where the effect originates.1,006 bytes (127 words) - 15:03, 8 December 2015
- {{Server client function}} -- Remove all world models975 bytes (123 words) - 06:04, 11 August 2019
- {{Client event}} ...] is to be used. This event allows detection of click positions of the 3D world.3 KB (393 words) - 13:54, 5 June 2021
- {{Client function}} ...ibility of corona reflections. Default value depends on client setting. If client has enabled ''corona rain reflections'' in video options, value will be res712 bytes (86 words) - 21:48, 7 October 2022
- {{Client function}} ...e of vehicles LOD to default. Default values depends on client setting. If client has enabled ''high detail vehicles'' in video options, value will be reset820 bytes (86 words) - 23:16, 22 July 2018
- {{Client function}} {{client world functions}}523 bytes (65 words) - 21:55, 7 October 2022
- {{Client function}} ...tance of peds LOD to default. Default values depends on client setting. If client has enabled ''high detail peds'' in video options, value will be reset to 5770 bytes (87 words) - 02:19, 23 July 2018
- {{Client function}} Makes a ped turn his head and look at a specific world position or element.2 KB (309 words) - 18:59, 30 January 2022
- {{Client event}} *'''group:''' An [[int|integer]] representing the [[World sound groups|world sound group]]2 KB (339 words) - 21:03, 5 April 2020
- {{Server client function}} ...the current gravity level for the context in which it is called (server or client).859 bytes (103 words) - 09:53, 7 March 2010
- In San Andreas, the water in the game world (rivers, lakes, seas) is defined through a large number of water polygons, ==Related scripting functions==1 KB (183 words) - 18:46, 15 April 2021