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  • {{Server client function}} ...entside only) or specified [[Weapons|player-held weapon]] (both client and server).
    1 KB (171 words) - 10:41, 24 December 2014
  • {{Server client function}} ...The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.
    2 KB (284 words) - 19:16, 15 May 2017
  • {{Server client function}} ...[[ped]], [[object]], [[vehicle]] or a [[Element/Weapon|custom weapon]]. '''Server side supports only vehicles currently.'''
    1 KB (115 words) - 01:34, 11 December 2022
  • {{Server function}}<!-- Change this to "Client function" or "Server function" appropriately--> <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    2 KB (233 words) - 06:42, 6 February 2021
  • {{Server client function}} ...on en client side (no recomendado) no cambiara el dinero del jugador en el server side.}}
    2 KB (242 words) - 19:00, 21 February 2021
  • {{Server function}} ...ied before the ''medium'' queue is processed, and with one update sent per server frame. Hence, if you set all your text items to ''medium'' priority it has
    968 bytes (149 words) - 21:15, 29 October 2023
  • ...the .zip into a folder called "xmlData" and then upload the folder to your server!'''<br> '''Note: These functions are available for Server and Client'''
    5 KB (783 words) - 16:35, 13 September 2019
  • {{Server client function}} This function returns amount of time that your system has been running in milliseconds. B
    3 KB (325 words) - 11:54, 12 September 2021
  • {{Server client function}} This function gets the wind velocity in San Andreas.
    1 KB (143 words) - 16:53, 20 May 2020
  • ...tion call that will allow you to call any exported script functions on any server that you have access to. === HTTPlug client abstraction ===
    3 KB (396 words) - 12:09, 19 April 2020
  • {{Server client function}} ...ning the requested player's name, or ''false'' if the player passed to the function is invalid.
    731 bytes (66 words) - 07:51, 28 September 2023
  • {{Client function}} This function returns a string which tell you which MTA version player uses. From DP2.1 o
    654 bytes (68 words) - 16:36, 13 February 2015
  • ...et to give admin rights to the resource, in which you are using kickPlayer function or it won't work.}} {{Server function}}
    2 KB (220 words) - 00:17, 7 March 2021
  • {{Server client function}} {{New feature|3|1.0|This function allows you to set whether a player's nametag visibility both clientside and
    2 KB (211 words) - 14:12, 24 March 2016
  • {{Server client function}} This function gets the current game speed value.
    699 bytes (82 words) - 22:13, 10 January 2015
  • {{Server client function}} This function is used to set the distance of render. Areas beyond the specified distance
    1 KB (151 words) - 20:08, 15 March 2021
  • {{Server event}} Canceling this event has no effect. Cancel the client-side event [[onClientPedDamage]] instead.
    958 bytes (128 words) - 20:22, 31 May 2022
  • {{Server client function}} {{Note|This function only handles the cursor state set by the [[showCursor]] function, ignoring it if the console, chatbox, or menu is open.}}
    4 KB (543 words) - 20:11, 24 October 2023
  • {{Server function}} ...n do the reverse. You can treat this function as if it was an asynchronous function call, using [[triggerServerEvent]] to pass back any returned information if
    6 KB (781 words) - 04:03, 19 April 2024
  • {{Server function}} ...he resource will run until stopped either using [[stopResource]] or by the server admin. A resource started as a dependency will stop when your resource stop
    4 KB (500 words) - 21:26, 14 January 2020
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