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  • This function is used to get the element a [[player]] is currently targeting. *'''thePlayer:''' The [[player]] whose target you want to retrieve.
    1 KB (169 words) - 11:02, 26 June 2014
  • This function is used to get the element a [[ped]] is currently targeting. *'''thePed:''' The [[ped]] whose target you want to retrieve.
    1 KB (179 words) - 07:08, 8 May 2017
  • ...into readable C++ code. It is made to fully understand logic inside of the GTA:SA engine. Results of code reversal can be put down as '''assembler hooks'' ...way the logical flow of engine code is tampered with. Changes are local to the game executable.
    7 KB (1,072 words) - 03:48, 22 July 2016
  • .... The wanted level is indicated by the amount of stars a player has on the GTA HUD. *'''thePlayer:''' The player whose wanted level is to be set
    1 KB (166 words) - 14:22, 27 April 2020
  • *'''filename''': a [[string]] with the filename of the modified file. *'''itemlist''': a [[table]] with the details of each modification within the file. Possible keys for each sub-table are:
    3 KB (394 words) - 03:01, 27 September 2018
  • This event is triggered every time before GTA renders a new frame. *'''timeSlice:''' The interval between this frame and the previous one in milliseconds (delta time).
    1 KB (167 words) - 17:24, 30 July 2020
  • This function draws a textured 3D line between two points in the 3D world - rendered for one frame. This should be used in conjunction with ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'.
    4 KB (501 words) - 13:31, 27 May 2024
  • ...unloads" a custom model identified by a model id, and reloads the original GTA model. *'''model_id:''' The model id used to identify the model that is being reloaded.
    1 KB (135 words) - 07:10, 30 May 2015
  • ...Model]] is used they may also have the undesired effect of making parts of the map disappear. Disabling occlusions will fix that.}} This example shows how to disable occlusions after the whole map has been cleared:
    975 bytes (123 words) - 06:04, 11 August 2019
  • ...feature/item|1.5.9|1.5.8|20704|This function re-streams everything in the GTA world.}} Returns ''true'' if the world was restreamed successfully, ''false'' otherwise.
    868 bytes (91 words) - 18:37, 16 June 2023
  • =Replacing models in the original GTA map= There are two ways to replace models in the original GTA map:
    3 KB (337 words) - 11:59, 7 July 2022
  • ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'. .../Z:''' A 3D-s vonal kezdetének pozíciója, amely egy koordinátát képvisel a GTA világában.
    3 KB (441 words) - 13:21, 13 May 2019
  • *'''x:''' A blip x koordinátája a GTA világban. *'''y:''' A blip y koordinátája a GTA világban.
    4 KB (587 words) - 15:06, 11 June 2023
  • ...es. If disabled, entities are allowed to allocate new streaming nodes from the heap without touching existing nodes. This snippet ultimatively fixes the world flickering.
    1 KB (123 words) - 08:06, 28 September 2023
  • ...IClick]] is to be used. This event allows detection of click positions of the 3D world. * '''button''': This refers the button used to click on the mouse, can be ''left'', ''right'', or ''middle''
    5 KB (589 words) - 10:10, 13 May 2017
  • ...tem can take as much as the last frame time the engine took. If set to 0%, the Streaming system will not halt but take a step at a time, disregarding any ...end CPUs can greatly benefit from lower percentages when traveling across the world or entering dense areas. In general, lower percentages reduce lag spi
    1 KB (190 words) - 07:37, 11 December 2013
  • ...ilable '''streaming memory''' (an option found in your game settings under the Video tab). ...is being managed by the engine Streaming GC system. Returns '''false''' if the entity type is not being managed at all, entity does not have a visible gam
    1 KB (180 words) - 08:17, 28 September 2023
  • ...is used in the examples as other orders can cause collisions, textures or the DFF not to load due to technical limitations}} ...g process to find the new textures. This function can also replace default GTA textures, so that it becomes possible to e.g. put custom images on existing
    1 KB (212 words) - 21:37, 29 April 2024
  • ...es the contents of a screen source [[texture]] with the screen output from GTA ...reenSource:''' The screen source element whose pixels we want to fill with the screen capture
    2 KB (184 words) - 16:52, 14 May 2021
  • {{Warning|Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so tha *'''audioContainer:''' The container name. Possible values are: "feet", "genrl", "pain_a", "script", "
    1 KB (153 words) - 11:32, 11 June 2023
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