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  • ...nt:''' The [[element]] to apply the spin to. Can be either a [[player]], [[ped]], [[object]], [[vehicle]] or a [[Element/Weapon|custom weapon]]. {{Element functions}}
    1 KB (132 words) - 18:56, 29 October 2023
  • updateElementRpHAnim(v) -- Update ped bones animations ===Client event functions===
    2 KB (220 words) - 16:11, 4 February 2024
  • Zombies endlessly attack any player or ped that isn't one of them, then feast briefly on the remains before wandering This script provides several functions and events to allow other resources to see and control the zombies
    4 KB (677 words) - 08:58, 24 December 2022
  • To get the analog control state for a [[ped]], please use [[getPedAnalogControlState]]. {{Client input functions}}
    1 KB (142 words) - 11:56, 21 November 2020
  • This is a resource designed to allow scripts or gamemodes to insert a ped into the game that roughly simulates combat with a real player. Gamemodes c Bots will attack any ped, player or bot that's not on it's team.
    9 KB (1,377 words) - 15:37, 7 August 2021
  • ...Theft Auto. It mirrors the procedural [[Client_Scripting_Functions|client functions]]. For information on how to enable OOP in 1.4 please refer to [[Meta.xml]] **[[Ped_class|Ped]]
    2 KB (215 words) - 11:21, 9 April 2014
  • *'''thePlayer:''' [[element/Player|игрок]] или [[Element/Ped|пед]] которому выдаётся оружие. {{RU/Weapon functions}}
    2 KB (58 words) - 03:05, 1 April 2016
  • ==== New Functions ==== * Fixed onPedWasted not triggered, when ped died because the vehicle he was in, exploded
    3 KB (372 words) - 16:07, 7 September 2018
  • *'''theElementToShow:''' A vehicle/ped/object element that can be demonstrated in object preview. ...le (dgs plugin)/ SOVElement (element Type) that '''works with the exported functions of object preview''' if succeed, ''false'' otherwise.
    2 KB (273 words) - 01:36, 12 January 2023
  • ...help us]] improve MTA - create a map, a gamemode, help document scripting functions, write example code, write tutorials or just play MTA and report the bugs y * Finish documentation for [[:Category:Incomplete|Incomplete functions]].
    8 KB (1,118 words) - 00:49, 27 May 2019
  • ...urrent health for the specified [[element]]. This can be a [[player]], a [[ped]], a [[vehicle]], or an [[object]]. {{Element functions}}
    1 KB (169 words) - 20:16, 11 August 2018
  • *[[Ped]] {{Client element functions}}
    2 KB (208 words) - 21:31, 7 October 2022
  • ''Note: does not include small ID lists related to specific functions or IDs created by MTA'' *[[Ped voices]]
    1 KB (183 words) - 07:20, 1 January 2022
  • ...help us]] improve MTA - create a map, a gamemode, help document scripting functions, write example code, write tutorials or just play MTA and report the bugs y * Finish documentation for [[:Category:Incomplete|Incomplete functions]].
    8 KB (1,144 words) - 10:50, 3 June 2024
  • if (not isElement(t_Data.ped) or (getElementHealth(t_Data.ped) == 0)) then local t_PedPos = {getElementPosition(t_Data.ped)}
    6 KB (815 words) - 14:00, 27 June 2020
  • 4 KB (265 words) - 19:47, 6 June 2022
  • ...help us]] improve MTA - create a map, a gamemode, help document scripting functions, write example code, write tutorials or just play MTA and report the bugs y * Finish documentation for [[:Category:Incomplete|Incomplete functions]].
    8 KB (1,146 words) - 20:22, 14 April 2018
  • ...waiting for custom map objects to load status. It can be a [[vehicle]], [[ped]] or [[player]]. {{Element functions}}
    1 KB (183 words) - 22:14, 8 August 2018
  • ...ha (transparencia) de un determinado [[element]]. Puede ser: [[player]], [[ped]], [[object]] o [[vehicle]]. {{Element functions}}
    2 KB (195 words) - 19:28, 24 June 2014
  • This function creates a [[shader]] element that can be used in the dxDraw functions. Successful shader creation is not guaranteed unless the [[shader|Effect Fi ...float maxDistance = 0, bool layered = false, string elementTypes = "world,ped,vehicle,object,other,all" ] )
    8 KB (1,035 words) - 23:18, 8 February 2023
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