Search results

Jump to navigation Jump to search
  • ...e of a control for the local player. To change the analog controls for a [[ped]], please use [[setPedAnalogControlState]]. {{Client input functions}}
    2 KB (207 words) - 21:06, 23 September 2021
  • ===Camera functions=== The [[Server_Scripting_Functions#Camera_functions|Camera Functions]] have been completely overhauled.
    4 KB (640 words) - 14:05, 26 August 2016
  • {{Ped functions}}
    2 KB (238 words) - 19:59, 6 June 2022
  • Returns the model ID of a given element. This can be a player/ped skin, a pickup model, an object model or a vehicle model. {{Element functions}}
    2 KB (255 words) - 17:34, 6 June 2022
  • This class allows you to handle matrixes without using MTA's OOP functions<br/> This class is called POP because it doesn't use any OOP functions while keeping Lua's class structure.
    3 KB (357 words) - 12:56, 14 February 2024
  • ...r a command, for which using getTickCount is better than the regular timer functions. if skin and skin <= 99999 then -- what do we know about dynamic ped ID range?
    3 KB (325 words) - 11:54, 12 September 2021
  • ...s, and you'll probably understand the last word the most. OOP is where all functions relating to a single instance are called on that instance, an instance bein You probably think everything you can create and pass to functions are elements. A vehicle is an element. A player is an element. Anything tha
    9 KB (1,385 words) - 05:52, 6 November 2023
  • === Scripting: New functions === * Added flags (1 ignorecase; 2 multiline; 4 dotall; 8 extented) to preg functions
    8 KB (1,090 words) - 16:07, 7 September 2018
  • * Client - Deathmatch: Where MTA makes all it's functions and events do stuff. ...calls to the game so each element will have a game_sa class like Vehicle, Ped, Object etc.
    5 KB (671 words) - 17:37, 12 March 2020
  • ===Camera functions=== The [[Server_Scripting_Functions#Camera_functions|Camera Functions]] have been completely overhauled.
    4 KB (637 words) - 21:20, 14 June 2021
  • * [[Useful_Functions|Useful functions]] **[http://www.lua.org/manual/5.1/#index Internal Lua functions reference]
    10 KB (936 words) - 00:37, 13 August 2023
  • * [[HU/Client Scripting Functions|Kliens-oldali függvények]] * [[HU/Server Scripting Functions|Szerver-oldali függvények]]
    8 KB (1,335 words) - 22:25, 2 January 2022
  • ...entația pentru categoriile incomplete -> [[:Category:Incomplete|Incomplete functions]]. ...exemple la funcții si event-uri [[:Category:Needs_Example |Add examples to functions and events]].
    9 KB (1,387 words) - 18:30, 15 March 2023
  • ...urns ''false'' if the element is not streamed in, and not a [[vehicle]], [[ped]] or [[object]]. This example creates some more matrix utility functions
    5 KB (724 words) - 22:08, 25 December 2020
  • *** '''checkPeds''': allows the shoot to be blocked by [[ped|peds]] and [[player|players]]. {{Client weapon creation functions}}
    2 KB (347 words) - 14:23, 4 July 2016
  • * Added option for [[addDebugHook]] to skip event/functions * Added support for objects and weapons in ped damage events (thanks to lopezloo)
    6 KB (739 words) - 19:41, 29 December 2022
  • This SDK allows you to call exported MTA functions from Java over HTTP. ===com.mtasa.elements.Ped extends Element===
    21 KB (2,792 words) - 20:47, 23 September 2016
  • setPedAnimation(source, "ped", "factalk", 0, true) setPedAnimation(source, "ped", "factalk", 0, true)
    6 KB (752 words) - 17:48, 8 May 2020
  • * [[Ped]]s. {{element functions}}
    3 KB (370 words) - 04:28, 30 April 2019
  • * Added functions to modify dynamic objects' behaviour ([https://github.com/multitheftauto/mt * Added dynamic ped ID allocating using [[engineRequestModel]] and [[engineFreeModel]] ([https:
    20 KB (2,461 words) - 14:50, 1 October 2021
View ( | ) (20 | 50 | 100 | 250 | 500)