Search results
Jump to navigation
Jump to search
- When a player was shot by a weapon, the respective weapon ID is the damage type ID. The w :{|class="wikitable sortable" style="width: auto; table-layout: fixed;"2 KB (246 words) - 09:44, 12 July 2023
- <section name="Server" class="server" show="true"> <section name="Client" class="client" show="true">3 KB (422 words) - 22:33, 18 December 2014
- ...e transformation matrix of a specific bone. Currently the [[Element/Player|Player]] and [[Element/Ped|Ped]] element types are accepted.}} ...n this page, see the [[Lua matrix library]]. Using the built-in [[matrix]] class is also recommended.}}2 KB (232 words) - 20:25, 12 December 2023
- {{OOP|This function is a static function underneath the Account class.|Account.getAllBySerial||}} function (player, cmd)1 KB (159 words) - 13:24, 12 April 2021
- ...esenta piccole icone o segnalini che possono essere mostrati sul radar del player. Il ''type'' di questa class è '''"blip"'''.1 KB (143 words) - 10:09, 15 April 2021
- ...connections or disconnections. They usually are the MTA: SA copy that a [[player]] is using (so it has more information about the world), but it can also be All client-managing functions operate on both player and server console elements, so the element responsible for a kick can be t960 bytes (145 words) - 10:12, 22 June 2014
- {{OOP|This function is a static function underneath the ACL Group class.|[[aclgroup|ACLGroup]].list||}} function showGroups(player)1 KB (189 words) - 18:30, 21 February 2021
- {{OOP|This function is a static function underneath the Vehicle class.|[[Vehicle]].getNameFromModel}} This will retrieve the name of a car so its name can be displayed when the player chooses to spawn a car by model ID.2 KB (259 words) - 02:36, 19 April 2021
- ...were given an ugly disgusting table to play with. Now, with the new Matrix class, we can make and magically manipulate Matrices. This is default constructor for the Matrix class and returns a Matrix object. You can instantiate a Matrix object in several5 KB (721 words) - 17:09, 16 February 2022
- ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t {{OOP_ZH-CN|This function is a static function underneath the ACL class.|[[ACL]].save||}}2 KB (237 words) - 07:13, 6 February 2021
- ...e transformation matrix of a specific bone. Currently the [[Element/Player|Player]] and [[Element/Ped|Ped]] element types are accepted.}} ...n this page, see the [[Lua matrix library]]. Using the built-in [[matrix]] class is also recommended.}}1 KB (134 words) - 15:06, 15 January 2023
- * Elements not in the sync world the player is in aren't synced. * When a player switches between two sync worlds, all the elements that have been modified2 KB (296 words) - 17:39, 11 November 2011
- {{OOP|This function is a static function underneath the Vehicle class.|[[Vehicle]].getModelFromName}} <section class="server" name="Server">2 KB (318 words) - 19:53, 26 May 2017
- ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t {{OOP_ZH-CN|This function is a static function underneath the ACL class.|[[ACL]].reload||}}2 KB (262 words) - 07:08, 6 February 2021
- {| class="wikitable" border="0" {| class="wikitable" border="0"13 KB (655 words) - 03:06, 1 April 2016
- ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t {{OOP_ZH-CN|This function is a static function underneath the ACL Group class.|[[aclgroup|ACLGroup]].get||}}3 KB (310 words) - 18:23, 21 February 2021
- The [[account]] class represents a [[player]]'s server account. You can get the [[account]] object associated to any cl922 bytes (138 words) - 17:51, 11 April 2021
- {{OOP|This function is a static function underneath the File class.|[[File]].exists}} function checkExistingFile(player,cmd,filename,resourcename)3 KB (390 words) - 17:59, 20 December 2023
- ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t {{OOP|This function is a static function underneath the ACL class.|[[ACL]].save||}}2 KB (322 words) - 08:37, 5 February 2021
- <syntaxhighlight lang="lua">if hasObjectPermissionTo ( player, "resource.YourResourceName.accessPrivateArea", false ) then5 KB (267 words) - 07:28, 6 February 2021