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  • ...size of a filesystem object is the count of bytes that it logically fills on the storage media. ...returns the count of bytes that the filesystem object is logically taking on the storage medium, '''false''' if '''filePath''' is not a valid path in th
    1 KB (196 words) - 03:27, 23 January 2022
  • [[File:Armor.png|thumb|Armor bar on the hud]] *'''armor''': the amount of armor you want to set on the ped. Valid values are from 0 to 100.
    2 KB (274 words) - 13:46, 25 October 2020
  • ...size of a filesystem object is the count of bytes that it logically fills on the storage media. ...returns the count of bytes that the filesystem object is logically taking on the storage medium, '''false''' if '''filePath''' is not a valid path in th
    1 KB (189 words) - 23:25, 16 January 2022
  • The team class represents player teams. Players on the same team can use team features such as teamchat or friendly fire. ...nal connection rather than a change in element hierarchy. To perform logic on all the players of a team you have to use the [[getPlayersInTeam]] function
    1 KB (182 words) - 11:17, 15 December 2021
  • ** This might cause your UI elements to scale incorrectly if they are based on the SA HUD positions this can be fixed with [[dxSetAspectRatioAdjustmentEna * Fixed a crash on disconnect
    4 KB (511 words) - 16:07, 7 September 2018
  • ...ou cancel certain vehicle sounds, the game will try to play the same sound on the next frame.}} *'''x:''' a [[float]]ing point number representing the X coordinate on the map.
    2 KB (339 words) - 21:03, 5 April 2020
  • This function activates or deactivates the nitro on the specified [[vehicle]], like if a player pressed the button for activati *'''theVehicle''' The [[vehicle]] to activate or deactivate the nitro on.
    1 KB (176 words) - 19:05, 15 June 2021
  • ...nd 1. 0 means the car only brakes on its back tires, 1 that it only brakes on the front tires. 0.5 means that front and back tires brake with the same st
    1 KB (159 words) - 10:19, 12 July 2013
  • * '''postGUI:''' A bool representing whether the line should be drawn on top of or behind any ingame GUI (rendered by CEGUI). More info on primitives may be found on [https://msdn.microsoft.com/en-us/library/windows/desktop/bb147291(v=vs.85)
    3 KB (425 words) - 06:29, 17 June 2023
  • Sets the on-track speed of a train. *'''speed:''' the new on-track speed of the train. A positive value will make it go clockwise, a neg
    1 KB (178 words) - 10:33, 5 November 2023
  • On success: On failure:
    1 KB (171 words) - 10:41, 24 December 2014
  • This function allows you to create a videoplayer on the screen. **'''/embed/''' Use this on place of '''watch?v=''' normal url. This is a required code.
    5 KB (710 words) - 05:45, 3 March 2023
  • *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.
    3 KB (473 words) - 22:19, 7 January 2022
  • <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, <!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
    1 KB (189 words) - 18:30, 21 February 2021
  • Lua table of all the valid control names listed on this page: ...-bottom:3px;"><div style="float:right;padding-right:5px;font-weight:bold;">ON FOOT</div>
    6 KB (790 words) - 22:27, 17 June 2023
  • ...e, meaning that resources can take an arbitrary amount of pulses depending on the complexity of said resources. This snippet turns on fibered loading when the Streaming system is busy and leaves it that way fo
    2 KB (185 words) - 08:21, 28 September 2023
  • ...elements ( render target, texture element, shader and screen source and so on, even nothing just color ). *'''x:''' A float of the 2D x position of the image on a player's screen. This is affected by the ''relative'' argument.
    3 KB (422 words) - 09:25, 17 January 2021
  • ...element's [[element data|data]] entry is changed. Such changes can be made on the client or the server using [[setElementData]]. ...o the client that called [[setElementData]], or '''nil''' if it was called on the server.
    2 KB (332 words) - 18:17, 7 June 2023
  • The blip class represents small icons or blips that can be shown on a player's radar. ...t type of this class is '''"blip"'''. The list of blip icons are available on the [[Radar Blips]] page.
    1 KB (168 words) - 10:07, 15 April 2021
  • ...tion sets for Custom Label color, based on color of established scheme, or on scheme of parent.
    1 KB (167 words) - 11:14, 27 July 2018
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