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  • This example gets the joined client's name and sends him a welcome message including his name. {{See also/Server event|Player events}}
    2 KB (294 words) - 21:55, 18 February 2022
  • {{Client event}} -- When client's resource starts, create the GUI
    3 KB (354 words) - 14:42, 18 February 2021
  • * Improved mathematical precision for client and syncing ====Client====
    8 KB (1,090 words) - 16:07, 7 September 2018
  • ...y ways to achieve the same thing as long as you know all the functions and events. ...chical world equal with every player. For example if your script creates a client side object make sure your script will create it for everyone nearby, else
    8 KB (1,269 words) - 17:30, 2 August 2023
  • { name = "Events", usedCount = 0, maxCount = 5000 }, <section name="Client" class="client" show="true">
    3 KB (240 words) - 08:11, 28 September 2023
  • ...should be called at the end''' of the onPlayerConnect event, otherwise the client will be displayed the default text if any other event, native or custom, is The [[event system#Event source|source]] of this event is the client's [[root element]].
    3 KB (358 words) - 21:29, 3 June 2024
  • {{Client event}} ===DGS events===
    2 KB (232 words) - 14:17, 16 February 2021
  • {{RU/See also/Server event|RU/Client events|События клиента}}
    2 KB (85 words) - 16:24, 4 December 2017
  • ='''Client Functions'''= ='''Client Events'''=
    2 KB (327 words) - 01:00, 21 November 2023
  • {{Client event}} ===DGS events===
    2 KB (235 words) - 14:18, 16 February 2021
  • *Canceling this event has no effect. Cancel the client-side event [[onClientPlayerDamage]] instead. {{See also/Server event|Player events}}
    2 KB (256 words) - 10:41, 30 January 2022
  • ==Client== ===New Events===
    25 KB (3,334 words) - 07:46, 29 September 2014
  • {{See also/Server event|Client events}}
    2 KB (259 words) - 02:55, 27 September 2018
  • * [[AR/دليل اللاعب| دليل اللاعب (Client)]] [[Image:Sa.png|اللغة العربية|20px]] [[Image:flag_us.png|ال * [[Client side scripts|سكربتات العميل]]
    10 KB (857 words) - 19:15, 28 September 2024
  • 此页列出了所有已实现并可用作本机函数的服务器端脚本函数。要请求函数或事件, 请使用 [[Requested Functions and Events]] 或 https://bugs.mtasa.com. '''客户端脚本函数可以在这里找到: [[Client Scripting Functions]].'''
    3 KB (165 words) - 16:18, 11 April 2021
  • * [[CS/Client Manual|Klient Manuál]] * [[Client side scripts|Client side scripty]][[Image:usen.gif|Pouze v Angličtině]]
    9 KB (1,399 words) - 21:12, 12 October 2022
  • === Client === * Added [[getDevelopmentMode]], [[setDevelopmentMode]] (client-only before)
    5 KB (566 words) - 19:40, 29 December 2022
  • {{Client event}} ===Client player events===
    4 KB (478 words) - 03:37, 25 April 2024
  • This script provides several functions and events to allow other resources to see and control the zombies =Server Events=
    4 KB (677 words) - 08:58, 24 December 2022
  • {{Server client function}} ...radius and infinite height that you can use to detect a player's presence. Events will be triggered when a player enters or leaves it.
    2 KB (251 words) - 09:30, 6 November 2023
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