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- This event is fired when a ped is killed due to the effect of a helicopter blades. The source of this event is the [[ped]] who was killed1 KB (150 words) - 22:24, 24 June 2019
- Эта функция проверяет если указанный [[ped]] нырнул (присел) или нет. <syntaxhighlight lang="lua">bool isPedDucked ( ped thePed )</syntaxhighlight>1 KB (52 words) - 11:34, 10 August 2014
- This function returns the current move state for the specified [[ped]]. string getPedMoveState ( ped thePed )1 KB (202 words) - 13:14, 23 July 2022
- This function sets the gravity level of a ped. bool setPedGravity ( ped thePed, float gravity )1 KB (139 words) - 17:12, 26 November 2014
- Ta funkcja zabiera wszystkie bronie wskazanemu [[ped|pedowi lub graczowi]]. {{PL/Note|Bronie zostają domyślnie usunięte kiedy gracz lub ped zginie. To znaczy, że funkcja powinna zostać użyta kiedy wskazany elemen1 KB (125 words) - 17:48, 13 September 2018
- Visszaadja a player/ped jelenleg használt harci stílusát. int getPedFightingStyle ( ped thePed )1 KB (166 words) - 14:23, 7 October 2018
- This function retrieves the analog control state of a [[ped]], as set by [[setPedAnalogControlState]]. <syntaxhighlight lang="lua">float getPedAnalogControlState ( ped thePed, string controlName [, bool rawValue ] )</syntaxhighlight>2 KB (191 words) - 01:30, 12 December 2023
- This event gets fired when a [[player]] or [[ped]] enters a vehicle. ped thePed, int seat2 KB (181 words) - 12:55, 29 November 2020
- ...scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https:/ For more functions, check the [[Useful_Functions|useful functions page]].2 KB (269 words) - 21:33, 29 April 2024
- This function sets the health for the specified [[element]]. This can be a [[ped]] or [[player]]. bool setPedMaxHealth ( ped thePed )2 KB (302 words) - 08:19, 13 August 2016
- This event gets fired when a [[ped]] or [[player]] gets out of a vehicle. ped thePed, int seat1 KB (149 words) - 14:24, 31 August 2023
- This function checks if the ped is in the driveby state. bool isPedDoingGangDriveby ( ped thePed )1 KB (135 words) - 09:31, 11 February 2019
- This event is triggered when a [[ped]] or [[player]] starts entering a vehicle. Once the entering animation comp ped thePed, int seat, int door1 KB (188 words) - 12:58, 29 November 2020
- bool setPedFrozen ( ped thePed, bool frozen ) *'''thePed:''' The [[ped]] whose frozen state will be changed.969 bytes (115 words) - 20:18, 23 September 2016
- This event is fired when a ped is hit by a water cannon. ped pedHit1 KB (189 words) - 12:14, 8 February 2015
- Ez a function visszaadja a [[ped]] jelenlegi kamera tengelyforgását. float getPedCameraRotation( ped thePed )1 KB (170 words) - 17:21, 8 October 2018
- This event is triggered whenever a ped dies. *'''killer''': A [[player]], [[ped]] or [[vehicle]] [[element]] representing the killer.2 KB (200 words) - 21:38, 14 November 2022
- This function detects the element a ped is standing on. This can be a vehicle or an object. element getPedContactElement ( ped thePed )1 KB (155 words) - 15:15, 5 November 2022
- This function returns the current move state for the specified [[ped]]. string getPedMoveState ( ped thePed )2 KB (226 words) - 17:53, 8 October 2018
- Checks whether a ped or the localplayer has a certain control pressed. bool getPedControlState ( ped thePed, string control )1 KB (164 words) - 03:05, 13 November 2018