SetPedGravity
		
		
		
		
		
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This function sets the gravity level of a ped.
Syntax
bool setPedGravity ( ped thePed, float gravity )
OOP Syntax Help! I don't understand this!
- Method: ped:setGravity(...)
 - Variable: .gravity
 - Counterpart: getPedGravity
 
Required Arguments
- thePed: The ped whose gravity to change.
 - level: The level of gravity (default is 0.008).
 
Returns
Returns true if the gravity was successfully set, false otherwise
Example
This example allows the user to type a command to change their gravity:
function consoleSetPlayerGravity ( thePlayer, commandName, level ) if thePlayer and level then local success = setPedGravity ( thePlayer, tonumber ( level ) ) -- Set the gravity if not success then -- Check if setPlayerGravity was false (not successful) outputConsole( "Failed to set ped gravity", thePlayer ) -- If success is false, meaning gravity could not be set, this message will show end end end addCommandHandler ( "setplayergravity", consoleSetPlayerGravity )
See Also
- getPedGravity
 - reloadPedWeapon
 - setPedChoking
 - setPedGravity
 - setPedWearingJetpack
 - Shared
 - addPedClothes
 - getPedClothes
 - removePedClothes
 - createPed
 - getPedAmmoInClip
 - getPedArmor
 - getPedFightingStyle
 - getPedOccupiedVehicle
 - getPedOccupiedVehicleSeat
 - getPedStat
 - getPedTarget
 - getPedTotalAmmo
 - getPedWalkingStyle
 - getPedWeapon
 - getPedWeaponSlot
 - getPedContactElement
 - getValidPedModels
 - isPedChoking
 - isPedDead
 - isPedDoingGangDriveby
 - isPedDucked
 - isPedHeadless
 - isPedInVehicle
 - isPedOnGround
 - isPedReloadingWeapon
 - isPedWearingJetpack
 - killPed
 - removePedFromVehicle
 - setPedAnimation
 - setPedAnimationProgress
 - setPedAnimationSpeed
 - setPedArmor
 - setPedDoingGangDriveby
 - setPedFightingStyle
 - setPedHeadless
 - setPedStat
 - setPedWalkingStyle
 - setPedWeaponSlot
 - warpPedIntoVehicle