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- {{Server client function}} ...ColShapeHit", theZone, shapeHit ) -- add a handler for the onColShapeHit event2 KB (253 words) - 21:28, 20 October 2016
- {{RU/Server client function}} <section name="Client Example: Save and load from a clientside XML" class="client" show="true">5 KB (603 words) - 11:29, 25 December 2014
- {{PL/Client event}}2 KB (216 words) - 12:12, 22 July 2016
- {{Client function hu}} <section name="Client" class="client" show="true">2 KB (300 words) - 11:47, 27 November 2018
- {{Server client function}} ...onColShapeHit", theZone, shapeHit ) -- add a handler for the onColShapeHit event2 KB (219 words) - 20:42, 21 February 2021
- {{Client function}} addEventHandler("onClientRender", getRootElement(), renderHandler) -- add an event handler to go through the target acquisition procedure every frame2 KB (359 words) - 14:26, 21 September 2023
- * Improved mathematical precision for client and syncing ====Client====8 KB (1,090 words) - 16:07, 7 September 2018
- {{Server client function}} addEventHandler ( "onPickupHit", root, onPickupHitShow ) -- add an event handler for onPickupHit2 KB (318 words) - 07:58, 4 November 2020
- {{RU/Server client function}} ...а была прикреплена. Подробнее о работе системы событий смотрите в статье [[event system]].9 KB (180 words) - 08:38, 7 September 2019
- {{PL/Client event}}2 KB (246 words) - 21:49, 21 July 2016
- {{Server client function}} addEventHandler ( "onPlayerWasted", root, scriptOnPlayerWasted ) --add an event handler for onPlayerWasted2 KB (299 words) - 10:19, 30 January 2022
- {{Client function}} addEventHandler("onClientPlayerWasted", localPlayer, wasted) -- Add the event handler2 KB (300 words) - 18:33, 22 December 2022
- {{Server client function}} <section name="Client" class="client" show="true">3 KB (353 words) - 05:59, 5 November 2023
- == Client == * Sped up event handling system for server and client7 KB (886 words) - 09:40, 29 September 2014
- ...ction to Scripting the GUI|előző tutoriálban]] is említettük, minden GUI-t client oldalon kell létrehozni. ...ods/deathmatch/resources/myserver/ könyvtárba, és hozzon létre egy mappát "client" néven.17 KB (2,784 words) - 12:50, 13 May 2019
- ...t, majd amikor szükséges megjelenítjük a játékosnak. Ezért létrehozunk egy event handler-t az "[[onClientResourceStart]]"-ra az ablak létrehozásához: -- attach the event handler to the root element of the resource17 KB (2,820 words) - 18:33, 18 November 2018
- === Client === * Fixed [[onPlayerQuit]] event not being triggered on shutdown4 KB (511 words) - 16:07, 7 September 2018
- ...chical world equal with every player. For example if your script creates a client side object make sure your script will create it for everyone nearby, else * Using resourceRoot in event handlers for events from clients is much more efficient than using root.8 KB (1,269 words) - 17:30, 2 August 2023
- ...che muss client-seitig erstellt werden. Es ist auch eine gute Praxis, alle Client-Skripte in einem separaten Ordner aufzubewahren. ...erstellen Sie einen Ordner namens "client". Erstellen Sie im Verzeichnis /client/ eine Textdatei und nennen Sie sie "gui.lua".17 KB (2,537 words) - 13:25, 7 July 2022
- {{Server client function}} -- Attach an event handler to the element to get notified whenever an element hits our collisi7 KB (918 words) - 09:51, 30 January 2022