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  • ...resenting the absolute start X position of the line, represented by pixels on the screen. ...resenting the absolute start Y position of the line, represented by pixels on the screen.
    2 KB (312 words) - 17:53, 6 October 2017
  • * '''postGUI:''' A bool representing whether the line should be drawn on top of or behind any ingame GUI (rendered by CEGUI). More info on primitives may be found on [https://msdn.microsoft.com/en-us/library/windows/desktop/bb147291(v=vs.85)
    3 KB (487 words) - 13:55, 29 August 2024
  • ...ich gives a cop uniform and nightstick to the player who types it, if he's on a team named "SAPD". outputChatBox("* Now " .. getPlayerName(player) .. " is on duty!", root, 0, 0, 200)
    2 KB (222 words) - 12:40, 15 July 2014
  • ...t is selected by its index (0 for the first child, 1 for the second and so on). ...entChild(theTeam, tonumber(index)) -- get the Child of the element, based on the 'index' the player specified.
    2 KB (268 words) - 03:29, 1 January 2015
  • This function set Custom Window available for dragging on screen with mouse (makes window '(not)' movable).
    589 bytes (70 words) - 14:41, 23 July 2018
  • Returns ''true'' if text has been successfully set on the dgs element, ''false'' otherwise. -- if an element was clicked on screen
    2 KB (232 words) - 21:24, 3 May 2021
  • ...e lighting status of an entity. If true, lighting calculations are allowed on the entity. Otherwise all lighting computations are dropped. Setting this f ...for entities. If true, the entity is allowed to display reflection effects on reflective materials. Several game objects use reflections.
    2 KB (280 words) - 19:20, 9 April 2014
  • Draws all static collisions and rigid bodies and other depends on debug mode.
    599 bytes (66 words) - 14:35, 9 February 2020
  • == Please don't insult people on the wiki ==
    311 bytes (53 words) - 15:49, 20 June 2014
  • The functions as follows are basic on this property. The functions as follows are basic on this property.
    8 KB (1,037 words) - 16:03, 5 February 2023
  • ...DirectDraw. (Note this will only work client-side and you need to call it on each frame) ...ing the absolute origin X position of the rectangle, represented by pixels on the screen.
    2 KB (309 words) - 23:28, 5 October 2019
  • Thanks, got a notification about the vandalism on the french sub-wiki I follow. Just came home to see you already reverted it
    397 bytes (58 words) - 19:35, 1 January 2017
  • 1.5.5 was released on October 7, 2017. * Changelog on Mantis: https://bugs.mtasa.com/changelog_page.php
    5 KB (566 words) - 19:40, 29 December 2022
  • *'''x:''' A float of the 2D x position of the GUI label on a player's screen. This is affected by the ''relative'' argument. *'''y:''' A float of the 2D y position of the GUI label on a player's screen. This is affected by the ''relative'' argument.
    4 KB (546 words) - 08:10, 30 October 2023
  • ...iggest ones: Devastation Weapon Modification, Star Wars Weapons Mod, found on GTAinside.com) After giving up the SAAW Zombie Server 2011 i started working on something new, i thought about World War 2 setting in MTA.
    1 KB (223 words) - 21:50, 22 February 2017
  • ...use [[requestBrowserDomains]] first to request permission to load the url on the client.}} -- In order to render the browser on the full screen, we need to know the dimensions.
    2 KB (345 words) - 14:40, 21 December 2020
  • outputChatBox ( "There are now " .. getPlayerCount() .. " players on this server!" ) ...ction replaces this function accordingly serverside and clientside to work on both.
    2 KB (254 words) - 22:41, 6 September 2024
  • {{New feature/item|3.0156|1.5.5|13977|This function draws a circle shape on the screen - rendered for '''one''' frame. This should be used in conjunct ...the '''absolute''' X position of the circle center, represented by pixels on the screen.
    4 KB (563 words) - 19:07, 8 December 2021
  • <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, <!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
    2 KB (237 words) - 15:18, 16 September 2014
  • *'''value:''' Depends on key.
    496 bytes (56 words) - 17:00, 18 February 2020
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