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- * [[Client_Manual|Client Manual]] * [[Client side scripts]]4 KB (590 words) - 16:50, 23 January 2022
- {{Client event}} This event is triggered whenever the local player finishes a vehicle stunt.1 KB (147 words) - 08:00, 16 September 2021
- ...f MTA scripting. Events work closely in conjunction with the element tree. Events are triggered when something happens - a player enters a marker, an element ...tHandler]]. When you do this, your function will get triggered for all the events triggered on that element, it's parents (and their parents, etc.) and it's5 KB (918 words) - 01:27, 19 February 2019
- * [[Client Manual]] * [[Client side scripts]]8 KB (1,118 words) - 00:49, 27 May 2019
- {{Client event}} *'''attacker''': A [[player]] [[element]] representing the attacker or [[vehicle]] [[element]] (when a ped falls of a bike).1 KB (165 words) - 10:32, 30 January 2022
- * [[Client Manual]] * [[Client side scripts]]8 KB (1,130 words) - 20:31, 31 May 2022
- {{Client event}} *'''killer''': A [[player]], [[ped]] or [[vehicle]] [[element]] representing the killer.1 KB (179 words) - 11:22, 27 June 2023
- {{Client event}} *'''killer''': A [[player]], [[ped]] or [[vehicle]] [[element]] representing the killer.2 KB (200 words) - 21:38, 14 November 2022
- {{Client event}} *'''attacker:''' the vehicle/ped/player who is damaging the object.1 KB (185 words) - 15:20, 3 September 2020
- ====Client==== ==== Shared (''Client & Server side'') ====4 KB (379 words) - 19:42, 29 December 2022
- * [[Client Manual]] * [[Client side scripts]]8 KB (1,146 words) - 20:22, 14 April 2018
- {{Client event}} The source of this event is the vehicle who shot the water cannon.1 KB (189 words) - 12:14, 8 February 2015
- * [[NL/Deathmatch_Client_Manual|Client Gebruiksaanwijzing]] * [[Client side scripts]]5 KB (700 words) - 16:39, 23 January 2022
- {{Client event}} *'''attacker''': A [[player]] [[element]] representing the attacker or [[vehicle]] [[element]] (when being run over or falling off a bike).1 KB (196 words) - 11:40, 2 May 2022
- {{Client event}} This event is triggered when a vehicle collides with an [[element]] or a world object.4 KB (540 words) - 10:35, 30 January 2022
- * Added Custom Vehicle Sirens == Client ==7 KB (886 words) - 09:40, 29 September 2014
- ...e functions. To request a function or event, use [[Requested Functions and Events]] or https://bugs.mtasa.com. '''Client-side scripting functions can be found here: [[Client Scripting Functions]].'''3 KB (332 words) - 16:18, 11 April 2021
- {{Client event}} *'''attacker''': El [[player]] [[element]] representa al atacador de [[vehicle]] [[element]] (al ser atropellados o caerse de una bicicleta).2 KB (225 words) - 21:09, 14 June 2021
- <pageclass class="client"></pageclass> ...ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://bugs.mtasa.c3 KB (480 words) - 17:10, 20 February 2022
- *'''Vehicle change pickups:''' ezek a jármű nevét jelzik a pickup felett. Rögtön a ...wnpoint posX="X" posY="Y" posZ="Z" rotation="Rotation in degrees" vehicle="Vehicle ID" id="spawnpointID" [ paintjob="paintjob ID" upgrades="comma-separated li10 KB (1,343 words) - 11:38, 5 November 2018