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  • Returns a two ''float''s indicate outside/inside radius.
    740 bytes (82 words) - 05:51, 9 October 2021
  • **''plain'' - Fastest and simplest - It's default format of the pixels returned by [[dxGetTexturePixels]] and the onl **''dds'' - DirectDraw Surface. Game's native texture format with various compressed and uncompressed options. Use
    2 KB (366 words) - 14:22, 29 August 2023
  • It's proposed that we have a way of translating MTA into different languages, an Print ( "%s\n", gettext("Press Q to shut down the server!"));
    6 KB (1,090 words) - 14:13, 27 September 2022
  • ...by something, the ped can use the opposite front door to reach the driver's seat, jacking the passenger in the process. ...rs aren't taken into account. It means that it doesn't work if the vehicle's door is in range but the vehicle itself is not.
    4 KB (556 words) - 19:22, 30 September 2021
  • ...RPG w chwili obecnej są na serwerze [http://www.abplayground.net Ankeborg's Playground RPG] i serwerze [http://www.argonathrpg.com Argonath RPG]. Oba s ...en styl pochodzi z czystego RPG [http://www.abrules.net Regulamin Ankeborg's RPG], w którym zachęca się do podjęcia roli, nie atakowania i zabijania
    5 KB (745 words) - 15:50, 14 July 2015
  • outputChatBox("A projectile was created! It's type: "..theType)
    854 bytes (90 words) - 17:42, 26 November 2014
  • ...uld be the argument's name as in the argument list above, NOT the argument's data type -->
    3 KB (364 words) - 22:48, 6 September 2024
  • ...local x, y, z = getElementPosition ( luckyBugger ) -- retrive the player's position ...local x, y, z = getElementPosition ( luckyBugger ) -- retrive the player's position
    8 KB (656 words) - 15:10, 11 September 2021
  • This function allows you to set the camera's view mode if you are inside a [[vehicle]]. This indicates at what distance
    779 bytes (97 words) - 15:31, 26 August 2018
  • -- Get player's team -- Get player's team
    3 KB (373 words) - 23:59, 23 July 2018
  • outputChatBox( string.format( "Server's moon size is set to %d", getMoonSize() ) )
    923 bytes (112 words) - 17:07, 20 May 2020
  • Returns ''true'' if input is focused on GUI, ''false'' if it's focused on the game.
    817 bytes (102 words) - 17:16, 21 November 2018
  • This function sets the server's gravity level.
    882 bytes (105 words) - 10:37, 8 May 2020
  • Resets the motion blur level on the client's screen to default value (36).
    755 bytes (82 words) - 18:07, 20 September 2021
  • outputChatBox (string.format('setWaterDrawnLast: %s', tostring(bWaterDrawnLast)))
    901 bytes (89 words) - 14:30, 5 January 2014
  • ...hree floats, ''x'',''y'',''z'', representing the position where the player's target ends according to his range, or false if it was unsuccessful.
    957 bytes (108 words) - 17:45, 23 July 2018
  • ...window with Loading Widget, what changing by NumberScroller, and prints it's progress:
    930 bytes (94 words) - 16:10, 25 July 2018
  • *'''x:''' A float of the 2D x position of the button on a player's screen. This is affected by the ''relative'' argument. *'''y:''' A float of the 2D y position of the button on a player's screen. This is affected by the ''relative'' argument.
    4 KB (557 words) - 14:01, 16 February 2021
  • local exists = fileExists((":%s/%s"):format(resourcename,filename)) -- using shorter format of string.format,
    3 KB (390 words) - 17:59, 20 December 2023
  • This function returns the position that the player's camera would have if the camera mode was fixed (see [[setCameraMode]]).
    784 bytes (97 words) - 16:24, 13 February 2015
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