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- ...er"), "Bad argument @ isPlayerActuallyInVehicle [player expected, got " .. type(player) .. " '" .. tostring(player) .. "']")2 KB (263 words) - 17:37, 27 January 2023
- ...the argument's name as in the argument list above, NOT the argument's data type -->2 KB (269 words) - 19:25, 2 January 2015
- ...the argument's name as in the argument list above, NOT the argument's data type -->2 KB (241 words) - 11:41, 7 August 2019
- --make sure that the element type of thePlayer is acctually pointing to a player element2 KB (298 words) - 12:31, 26 June 2014
- ...the argument's name as in the argument list above, NOT the argument's data type -->2 KB (261 words) - 17:18, 7 November 2024
- ...the argument's name as in the argument list above, NOT the argument's data type -->2 KB (275 words) - 05:18, 15 July 2014
- This function attempts to read a short (native type) from a file and returns it. The amount of bytes read should be two.2 KB (306 words) - 03:01, 23 January 2022
- <spawngroup req="" type="attacker"> <spawngroup req="" type="attacker">7 KB (1,039 words) - 08:12, 24 October 2022
- ...or 1" posX="1911.083984375" posY="-1658.8798828125" posZ="885.40216064453" type="armor" health="50" respawn="60000"/> ...pe]] function retrieves a table of all the elements of a certain type (the type corresponds to the node name in the .map file). This works for both custom9 KB (1,419 words) - 19:49, 19 April 2020
- *'''flag360:''' Visible from all directions (applies to single type only)2 KB (233 words) - 02:47, 31 December 2024
- This function attempts to read a short (native type) from a file and returns it. The amount of bytes read should be two.2 KB (300 words) - 23:35, 16 January 2022
- ...o the root element. Only do this if you genuinely want every event of that type, otherwise attach it somewhere more specific in the element tree.5 KB (918 words) - 01:27, 19 February 2019
- ...the argument's name as in the argument list above, NOT the argument's data type -->2 KB (274 words) - 18:15, 21 February 2021
- ...' A list of arguments to trigger with the event. You can pass any Lua data type (except functions). You can also pass [[element]]s. The total amount of dat2 KB (290 words) - 15:10, 2 January 2026
- ...if isElement ( element ) and getElementType ( element ) == "vehicle" and type ( property ) == "string" then -- Make sure there's a valid vehicle and a pr2 KB (264 words) - 09:37, 26 July 2025
- * [[getElementType]] to check the type of the MTA element. -- add a debug message, with the element type18 KB (2,815 words) - 08:56, 4 July 2022
- //-- Type: Pixel shader3 KB (299 words) - 22:45, 28 November 2012
- * '''primitiveType:''' The type of primitive to be drawn. This could be:2 KB (265 words) - 17:34, 7 November 2024
- ...the argument's name as in the argument list above, NOT the argument's data type -->3 KB (281 words) - 18:29, 21 February 2021
- ...@setVehicleTurnVelocityCenterOfMass at argument 1, except a vehicle got "..type(veh))2 KB (282 words) - 16:12, 27 January 2020