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- It is a good idea to call this function on all files or translators whose use has expired. This way the release of OS921 bytes (130 words) - 23:04, 19 January 2022
- This can be very useful when loading big amounts of data on gamemode startup to avoid an infinite running script and termination. ...ined with a Thread which loads all vehicles from a specific database table on server startup.3 KB (380 words) - 01:29, 13 September 2015
- *'''seat:''' the seat that the player now is on. Driver's seat = 0, higher numbers are passenger seats.966 bytes (119 words) - 18:31, 29 November 2020
- ...p://en.wikipedia.org/wiki/Frame_rate FPS (Frames per second)] that players on the server can run their game at.1 KB (141 words) - 22:03, 22 May 2023
- <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, <!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->3 KB (253 words) - 18:15, 21 February 2021
- {{OOP|Use a dot instead of a colon to access class methods|[[Dxx]].on}} bool Dxx.on(string eventName, function callbackFunction)1,008 bytes (133 words) - 15:05, 4 June 2018
- This function deletes an entry on the translator filesystem. If the path points at a directory, the whole con1,004 bytes (140 words) - 23:24, 16 January 2022
- Returns ''true'' on success, ''false'' otherwise.1,008 bytes (114 words) - 17:07, 7 November 2024
- Returns ''true'' if the ped is on fire, ''false'' otherwise.1 KB (63 words) - 20:36, 31 March 2022
- Returns the maximum text length on success, ''false'' otherwise.1,000 bytes (116 words) - 20:54, 7 November 2018
- 1.5.3 was released on October 20, 2016. * Changelog on Mantis: https://bugs.mtasa.com/changelog_page.php6 KB (739 words) - 19:41, 29 December 2022
- Read operations on the file streams advance the seek pointers. Thus the seek pointers stay cha838 bytes (115 words) - 22:49, 16 January 2022
- ...ible continuously, you need to call this function with the same parameters on each frame update (see [[onClientRender]]). *'''postgui :''' A bool representing whether the image should be drawn on top of or behind any ingame GUI (rendered by CEGUI).4 KB (590 words) - 22:50, 17 February 2024
- *'''x:''' A float of the 2D x position of the window on a player's screen. This is affected by the ''relative'' argument. *'''y:''' A float of the 2D y position of the window on a player's screen. This is affected by the ''relative'' argument.5 KB (673 words) - 15:14, 21 April 2021
- on server ankeborgs"playground990 bytes (103 words) - 12:14, 4 October 2013
- This event is triggered when a [[player]] stands on a [[pickup]] while not in a [[vehicle]].1 KB (141 words) - 12:13, 8 June 2022
- ...depthBias is set properly (0-1). You can however set other value depending on your needs. To see the results you'll need to set enableDepthBiasScale to t Set the Max distance of the corona to sync and the distance on which the it starts to fade out.8 KB (1,036 words) - 18:23, 1 January 2017
- ...ple creates an ircbot called ''DummyBot'' and stores it to variable theBot on resource start.982 bytes (128 words) - 16:46, 11 February 2015
- *'''mixed:''' depends on constraint type1 KB (121 words) - 15:10, 19 February 2020
- ...develop and mature. Despite this, for everything there is a time to move on. Multi Theft Auto: San Andreas {{padleft:|3|{{Current Version|full}}}}, in ...server. Imagine being able to display your server's logo during gameplay on the screen.6 KB (938 words) - 21:13, 21 February 2021