Search results
Jump to navigation
Jump to search
- The [[event system#Event source|source]] of this event is the [[ped]] who stepped. ===Client ped events===1,008 bytes (121 words) - 21:03, 5 April 2020
- With this function, you can check if a ped has a head or not. bool isPedHeadless(ped thePed)1 KB (190 words) - 13:15, 5 August 2021
- <syntaxhighlight lang="lua">ped createPed ( int modelid, float x, float y, float z [, float rot = 0.0, bool ...ntând dacă [[ped]]-ul să fie sincronizat. Oprind sincronizarea va creea un ped static sau înghețat, dar va îmbunătăți performanța serverului.2 KB (289 words) - 13:34, 29 October 2013
- Creates a Ped in the GTA world. <syntaxhighlight lang="lua">ped createPed ( int modelid, float x, float y, float z [, float rot = 0.0, bool3 KB (353 words) - 05:59, 5 November 2023
- Aby zażądać funkcji lub zdarzenia, użyj [[Requested Functions and Events]] or https://bugs.mtasa.com. ==Account functions==3 KB (344 words) - 11:15, 16 December 2020
- This function is used to set the current clothes on a [[ped]]. bool addPedClothes ( ped thePed, string clothesTexture, string clothesModel, int clothesType )2 KB (239 words) - 18:32, 21 February 2021
- To request a function or event, use [[Requested Functions and Events]]. ==Ped events==1 KB (139 words) - 05:35, 22 March 2016
- <syntaxhighlight lang="lua">bool killPed ( ped bot, [ ped ucigas = nil, int arma=255, int parteaCorpului=255, bool stealth = false ] * '''bot:''' [[ped]]-ul pe care să îl omori2 KB (238 words) - 13:13, 29 October 2013
- This function is used to return the animation data of a [[player]] or [[ped]] that was set using [[setPedAnimation]]. string getPedAnimationData ( ped thePed )1 KB (205 words) - 17:09, 6 July 2016
- ...é utilizada para definir as roupas atuais de um determinado [[Elemento/Ped|ped]]. bool addPedClothes ( ped thePed, string clothesTexture, string clothesModel, int clothesType )2 KB (243 words) - 01:07, 11 March 2020
- This function allows you to set the armor value of a [[ped]]. bool setPedArmor ( ped thePed, float armor )2 KB (274 words) - 13:46, 25 October 2020
- This function is used to remove the current clothes of a certain type on a [[ped]]. It will remove them if the clothesTexture and clothesModel aren't specif bool removePedClothes ( ped thePed, int clothesType [, string clothesTexture, string clothesModel ] )2 KB (239 words) - 20:56, 20 February 2021
- {{Added feature/item|1.5.9|1.5.8|20740|This function makes a [[ped]] enter a [[vehicle]], similar to the enter_exit control state.}} * If forced to enter as a driver, the ped can carjack the current driver.4 KB (556 words) - 19:22, 30 September 2021
- This function is used to remove the current clothes of a certain type on a [[ped]]. It will remove them if the clothesTexture and clothesModel aren't specif bool removePedClothes ( ped thePed, int clothesType, [ string clothesTexture, string clothesModel ] )2 KB (240 words) - 17:42, 22 December 2018
- To request a function or event, use [[Requested Functions and Events]]. ==Ped events==1 KB (161 words) - 11:03, 11 October 2018
- Checks whether or not a ped currently has a jetpack. bool doesPedHaveJetPack ( ped thePed )2 KB (302 words) - 09:06, 9 November 2018
- ...cree alguna función o un evento, visita el artículo oficial de [[Requested Functions and Events|Pedido de Funciones y Eventos]] o https://github.com/multithefta ...nes de cliente se pueden encontrar en el artículo sobre [[Client Scripting Functions|Funciones de cliente]].'''3 KB (426 words) - 00:36, 3 January 2022
- *'''targetPlayer''': The [[player]] or [[ped]] that is being stealth killed. This example disables stealth kills on a specific Ped.1 KB (133 words) - 05:42, 26 August 2021
- Jeśli chciałbyś zaproponować nowe zdarzenie, napisz w [[Requested Functions and Events]]. ==Zdarzenia ped'ów==1 KB (135 words) - 14:14, 7 August 2023
- bool removePedClothes ( ped thePed, int clothesType, [ string clothesTexture, string clothesModel ] ) {{OOP||[[ped]]:removeClothes}}1 KB (79 words) - 15:49, 26 March 2016