StopResource: Difference between revisions

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__NOTOC__  
__NOTOC__
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
{{Server function}}
This fake function is for use with blah & blah and does blahblahblabhalbhl
This function stops a running resource.<br>
{{Note| This function does not stop the resource immediately, so don't expect that it starts stopping until the [[onResourceStop]] event for that resource is triggered. This happens after the scripts are done executing for this server frame.}}


==Syntax==  
==Syntax==  
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
returnType functionName ( arguments )
bool stopResource ( resource theResource )
</syntaxhighlight>  
</syntaxhighlight>  
 
{{OOP||[[resource]]:stop}}
===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''theResource:''' the [[resource]] that should be stopped.
*'''argumentName:''' description
 
<!-- Only include this section below if there are optional arguments -->
===Optional Arguments===
{{OptionalArg}}
*'''argumentName2:''' description
*'''argumentName3:''' description


===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns ''true'' if the resource was stopped, ''false'' if the stopping failed, or an invalid resource was passed.
Returns ''true'' if blah, ''false'' otherwise.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
This function stops all running resources except the current one.
This example does...
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
function stopAllResources()
blabhalbalhb --abababa
    -- we store a table of resources
--This line does this...
    local allResources = getResources()
mooo
    -- for each one of them,
    for i, resource in ipairs(allResources) do
        -- if it's running, and it is not the current resource
        if ( getResourceState(resource) == "running" ) and ( resource ~= getThisResource() ) then
            -- then stop it
            stopResource(resource)
        end
    end
end
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{Resource_functions|server}}
{{FunctionArea_functions}}
[[Category:Incomplete]] -- leave this unless you complete the function

Latest revision as of 22:49, 6 September 2024

This function stops a running resource.

[[{{{image}}}|link=|]] Note: This function does not stop the resource immediately, so don't expect that it starts stopping until the onResourceStop event for that resource is triggered. This happens after the scripts are done executing for this server frame.

Syntax

bool stopResource ( resource theResource )

OOP Syntax Help! I don't understand this!

Method: resource:stop(...)


Required Arguments

  • theResource: the resource that should be stopped.

Returns

Returns true if the resource was stopped, false if the stopping failed, or an invalid resource was passed.

Example

This function stops all running resources except the current one.

function stopAllResources()
    -- we store a table of resources
    local allResources = getResources()
    -- for each one of them,
    for i, resource in ipairs(allResources) do
        -- if it's running, and it is not the current resource
        if ( getResourceState(resource) == "running" ) and ( resource ~= getThisResource() ) then
            -- then stop it
            stopResource(resource)
        end
    end
end

See Also