Template:Client player events: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Dutchman101 (talk | contribs) (added 2 missing functions) |
||
Line 15: | Line 15: | ||
*[[onClientPlayerTarget]] | *[[onClientPlayerTarget]] | ||
*[[onClientPlayerVehicleEnter]] | *[[onClientPlayerVehicleEnter]] | ||
*[[onClientVehicleStartEnter]] | |||
*[[onClientPlayerVehicleExit]] | *[[onClientPlayerVehicleExit]] | ||
*[[onClientVehicleStartExit]] | |||
*[[onClientPlayerVoicePause]] | *[[onClientPlayerVoicePause]] | ||
*[[onClientPlayerVoiceResumed]] | *[[onClientPlayerVoiceResumed]] |
Revision as of 04:31, 20 October 2020
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientVehicleStartEnter
- onClientPlayerVehicleExit
- onClientVehicleStartExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch