Template:Useful Functions: Difference between revisions

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=== Функции с таблицами ===
=== Table functions ===
*[[isValueInTable]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns true if the value exists in the table, false if the value does not exist in the table.</span>
*[[isValueInTable]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns true if the value exists in the table, false if the value does not exist in the table.</span>
*[[setTableToSql]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function is used to save the table in the database (sql).</span>
*[[setTableToSql]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function is used to save the table in the database (sql).</span>
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*[[pairsByKeys]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function sort pairs table.</span>
*[[pairsByKeys]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function sort pairs table.</span>


=== ACL функции ===
=== ACL functions ===
*[[aclGroupClone]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function clone a group to another group with/without ACLs and/or objects.</span>
*[[aclGroupClone]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function clone a group to another group with/without ACLs and/or objects.</span>
*[[getPlayersInACLGroup]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns all players in an ACL group.</span>
*[[getPlayersInACLGroup]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns all players in an ACL group.</span>
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*[[renameAclGroup]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function gives an existing ACL group a new name.</span>
*[[renameAclGroup]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function gives an existing ACL group a new name.</span>


=== Функции аккаунта ===
=== Account functions ===
*[[getPlayerFromAccountName]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function is used to obtain a player by the name of his account.</span>
*[[getPlayerFromAccountName]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function is used to obtain a player by the name of his account.</span>


=== Функции камеры ===
=== Camera functions ===
*[[smoothMoveCamera]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to create a cinematic camera flight.
*[[smoothMoveCamera]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to create a cinematic camera flight.


=== Функции курсора ===
=== Cursor functions ===
*[[getCursorMovedOn]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks in which way the cursor is currently moving.</span>
*[[getCursorMovedOn]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks in which way the cursor is currently moving.</span>


=== DX функции ===
=== Drawing functions ===
*[[dxDrawAnimWindow]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function draws an animated 2D window on the screen.</span>
*[[dxDrawAnimWindow]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function draws an animated 2D window on the screen.</span>
*[[dxDrawBorderedRectangle]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This is a function that will create a bordered rectangle.</span>
*[[dxDrawBorderedRectangle]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This is a function that will create a bordered rectangle.</span>
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*[[dxDrawRombo]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function creates a Rhombus.</span>
*[[dxDrawRombo]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function creates a Rhombus.</span>


=== Функции эффектов ===
=== Effects functions ===
*[[attachEffect]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you attach an effect to an element.</span>
*[[attachEffect]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you attach an effect to an element.</span>


=== Функции элементов ===  
=== Elements functions ===  
*[[getElementSpeed]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns the specified element's speed in m/s, km/h or mph.</span>
*[[getElementSpeed]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns the specified element's speed in m/s, km/h or mph.</span>
*[[getElementsInDimension]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of elements that are in the specified dimension.</span>
*[[getElementsInDimension]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of elements that are in the specified dimension.</span>
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*[[setElementSpeed]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to set the speed of an element in kph or mph units.</span>
*[[setElementSpeed]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to set the speed of an element in kph or mph units.</span>


=== События ===
=== Events ===
*[[onVehicleWeaponFire]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This code implements an event that is triggered when a player in a vehicle fires a vehicle's weapon.</span>
*[[onVehicleWeaponFire]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This code implements an event that is triggered when a player in a vehicle fires a vehicle's weapon.</span>


=== Функции ввода ===
=== Input functions ===
*[[bindControlKeys]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to bind each key bound to a control individually. Doing this bypasses a little MTA restriction.</span>
*[[bindControlKeys]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to bind each key bound to a control individually. Doing this bypasses a little MTA restriction.</span>
*[[getBoundControls]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of control names that are bound to the specified key.</span>
*[[getBoundControls]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of control names that are bound to the specified key.</span>
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*[[getClipboard]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This event returns the contents of the clipboard by pressing ctrl + v / ctrl + V. Event triggered ONLY if cursor is showing.</span>
*[[getClipboard]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This event returns the contents of the clipboard by pressing ctrl + v / ctrl + V. Event triggered ONLY if cursor is showing.</span>


=== Вспомогательные функции ===  
=== Data functions ===  
*[[byte2human]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function converts an integer (number of bytes) into a human-readable unit.</span>
*[[byte2human]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function converts an integer (number of bytes) into a human-readable unit.</span>
*[[capitalize]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function capitalizes a given string.</span>
*[[capitalize]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function capitalizes a given string.</span>
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*[[getDistanceBetweenElements]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» Esta funcion sirve para obtener la distancia entre dos elementos.</span>
*[[getDistanceBetweenElements]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» Esta funcion sirve para obtener la distancia entre dos elementos.</span>


=== GUI функции ===  
=== GUI functions ===  
*[[centerWindow]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function centers a CEGUI window element responsively in any resolution.</span>
*[[centerWindow]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function centers a CEGUI window element responsively in any resolution.</span>
*[[guiMoveElement]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function moves guiElement by/like using moveObject.</span>
*[[guiMoveElement]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function moves guiElement by/like using moveObject.</span>
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*[[guiComboBoxAddPlayersName]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function is add players name in combobox .</span>
*[[guiComboBoxAddPlayersName]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function is add players name in combobox .</span>


=====Гридлисты=====
=====Gridlists=====
*[[guiGridListAddPlayers]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function add all online players to a grid list.</span>
*[[guiGridListAddPlayers]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function add all online players to a grid list.</span>
*[[guiGridListGetColumnIDFromTitle]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function gets a gridlist's column ID from the column title.</span>
*[[guiGridListGetColumnIDFromTitle]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function gets a gridlist's column ID from the column title.</span>
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*[[convertGridListToText]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function converts grid list contents to text.</span>
*[[convertGridListToText]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function converts grid list contents to text.</span>


=====Строки=====
=====Labels=====
*[[guiLabelAddEffect]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function add an effects to the gui-label like (shadow, outline).</span>
*[[guiLabelAddEffect]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function add an effects to the gui-label like (shadow, outline).</span>


=== Функции маркера ===
=== Marker functions ===
*[[createMarkerAttachedTo]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function creates a marker that is attached to an element.</span>
*[[createMarkerAttachedTo]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function creates a marker that is attached to an element.</span>


=== Функции вычисления ===
=== Math functions ===
*[[mathNumber]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function is a workaround for the client-side floating-point precision of 24-bits.</span>
*[[mathNumber]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function is a workaround for the client-side floating-point precision of 24-bits.</span>
*[[math.hypot]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns the Hypotenuse of the triangle given by sides x and y.</span>
*[[math.hypot]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns the Hypotenuse of the triangle given by sides x and y.</span>
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*[[math.randomDiff]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» Generates a pseudo-random integer that's always different from the last random number generated.</span>
*[[math.randomDiff]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» Generates a pseudo-random integer that's always different from the last random number generated.</span>


=== Функции карты ===
=== Map functions ===
*[[assignLod]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function lets you conveniently generate and apply a LOD model to a mapping object</span>
*[[assignLod]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function lets you conveniently generate and apply a LOD model to a mapping object</span>


=== Функции педа ===
=== Ped functions ===
*[[getAlivePlayers (Client)|getAlivePlayers]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of the alive players client-side.</span>
*[[getAlivePlayers (Client)|getAlivePlayers]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of the alive players client-side.</span>
*[[getAlivePlayersInTeam]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of the alive players in a team.</span>
*[[getAlivePlayersInTeam]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of the alive players in a team.</span>
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*[[isPlayerInTeam]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if a player is in a specified team.</span>
*[[isPlayerInTeam]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if a player is in a specified team.</span>


=== Функции игрока ===
=== Player functions ===
*[[countPlayersInRange]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns the number of players that are within a certain range of the specified coordinates.</span>
*[[countPlayersInRange]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns the number of players that are within a certain range of the specified coordinates.</span>
*[[warpToPlayer]]<span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function make player warp to another player.</span>
*[[warpToPlayer]]<span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function make player warp to another player.</span>


=== Функции ресурса ===
=== Resource functions ===
*[[getResourceScripts]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of the resource scripts.</span>
*[[getResourceScripts]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of the resource scripts.</span>
*[[getResourceSize]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns the size of a specified resource in kB(kilobyte)</span>
*[[getResourceSize]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns the size of a specified resource in kB(kilobyte)</span>
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*[[setResourcePriority]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function set resource download priority group.</span>
*[[setResourcePriority]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function set resource download priority group.</span>


=== Функции звука ===
=== Sound functions ===
*[[isSoundFinished]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if a sound element has finished.</span>
*[[isSoundFinished]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function checks if a sound element has finished.</span>
*[[stopSoundSlowly]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function stop your sound element slowly.</span>
*[[stopSoundSlowly]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function stop your sound element slowly.</span>


=== Функции браузера ===
=== Browser functions ===
*[[playVideo]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function plays a video on the screen.</span>
*[[playVideo]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function plays a video on the screen.</span>


=== Функции команды ===
=== Team functions ===
*[[getTeamFromColor]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a team element by the specified color.</span>
*[[getTeamFromColor]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a team element by the specified color.</span>
*[[getTeamWithFewestPlayers]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a team element with least players of all the specified teams.</span>
*[[getTeamWithFewestPlayers]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a team element with least players of all the specified teams.</span>


=== Функции машины ===
=== Vehicle functions ===
*[[findEmptyCarSeat]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function finds you the first empty seat in a vehicle.</span>
*[[findEmptyCarSeat]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function finds you the first empty seat in a vehicle.</span>
*[[getNearestVehicle]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function gets the nearest vehicle to the specified player in a specified distance.</span>
*[[getNearestVehicle]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function gets the nearest vehicle to the specified player in a specified distance.</span>
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*[[setVehicleTurnVelocityCenterOfMass]]<span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function sets a vehicle's turn velocity relative to the vehicle's center or mass.</span>
*[[setVehicleTurnVelocityCenterOfMass]]<span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function sets a vehicle's turn velocity relative to the vehicle's center or mass.</span>


=== Функции оружия ===  
=== Weapon functions ===  
*[[getJetpackWeaponsEnabled]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of enabled weapons usable on a jetpack.</span>
*[[getJetpackWeaponsEnabled]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns a table of enabled weapons usable on a jetpack.</span>
*[[getPreviousAndNextWeapon]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns the next weapon and previous.</span>
*[[getPreviousAndNextWeapon]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns the next weapon and previous.</span>


=== XML функции ===
=== XML functions ===
*[[getXMLNodes]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns all children of a XML node.</span>
*[[getXMLNodes]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function returns all children of a XML node.</span>


=== Прочее ===
=== Utility ===
*[[animate]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to use interpolateBetween without render event and easily used.</span>
*[[animate]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to use interpolateBetween without render event and easily used.</span>
*[[callClientFunction]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to call any client-side function from the server's side.</span>
*[[callClientFunction]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» This function allows you to call any client-side function from the server's side.</span>
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*[[PlotTrajectoryAtTime]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» Calculate projectile/water trajectory.</span>
*[[PlotTrajectoryAtTime]] <span style="color:gray; font-family:'Georgia',sans-serif; font-size:smaller;">» Calculate projectile/water trajectory.</span>


[[HU:Useful Functions]]
<noinclude>[[Category:Useful Functions]]</noinclude>
[[ES:Funciones Útiles]]
[[en:Useful Functions]]
[[de:Nützliche_Funktionen]]
[[PL:Użyteczne Funkcje]]
[[Ar:وظائف مفيدة]]

Revision as of 09:33, 3 June 2020

Table functions

  • isValueInTable » This function returns true if the value exists in the table, false if the value does not exist in the table.
  • setTableToSql » This function is used to save the table in the database (sql).
  • getTableFromSql » This functionality is used to obtain saved tables using the function (SetTableToSql ).
  • rangeToTable » This function converts a string range to a table containing number values.
  • setTableProtected » This function protects a table and makes it read-only.
  • Sort_Functions » These functions are able to sort your tables by a key.
  • table.compare » This function checks whether two given tables are equal.
  • table.copy » This function copies a whole table and all the tables in that table.
  • table.empty » This function checks whether a table is empty.
  • table.map » This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.
  • table.merge » This function merges two or more tables together.
  • table.random » This function retrieves a random value from a table.
  • table.removeValue » This function removes a specified value from a table.
  • table.size » This function returns the absolute size of a table.
  • table.getRandomRows » This function returns random rows from table.
  • table.element » This function returns a new table with only userdata content.
  • pairsByKeys » This function sort pairs table.

ACL functions

  • aclGroupClone » This function clone a group to another group with/without ACLs and/or objects.
  • getPlayersInACLGroup » This function returns all players in an ACL group.
  • getPlayerAcls » This function returns a table of all ACL groups on a player.
  • isPlayerInACL » This function checks if a player element is in an ACL group.
  • renameAclGroup » This function gives an existing ACL group a new name.

Account functions

Camera functions

  • smoothMoveCamera » This function allows you to create a cinematic camera flight.

Cursor functions

  • getCursorMovedOn » This function checks in which way the cursor is currently moving.

Drawing functions

Effects functions

  • attachEffect » This function allows you attach an effect to an element.

Elements functions

  • getElementSpeed » This function returns the specified element's speed in m/s, km/h or mph.
  • getElementsInDimension » This function returns a table of elements that are in the specified dimension.
  • getElementsWithinMarker » This function returns a table of elements that are within a marker's collision shape.
  • isElementInPhotograph » This function checks if an element is in the player's camera picture area.
  • isElementInRange » This function allows you to check if an element's range to a main point is within the maximum range.
  • isElementMoving» This function checks if an element is moving.
  • isElementWithinAColShape» This function checks if an element is within a collision shape element.
  • multi_check » This function checks one element to many, handy and clean.
  • setElementSpeed » This function allows you to set the speed of an element in kph or mph units.

Events

  • onVehicleWeaponFire » This code implements an event that is triggered when a player in a vehicle fires a vehicle's weapon.

Input functions

  • bindControlKeys » This function allows you to bind each key bound to a control individually. Doing this bypasses a little MTA restriction.
  • getBoundControls » This function returns a table of control names that are bound to the specified key.
  • unbindControlKeys » This function allows you to unbind each key bound to a control individually. Use this function with bindControlKeys.
  • getClipboard » This event returns the contents of the clipboard by pressing ctrl + v / ctrl + V. Event triggered ONLY if cursor is showing.

Data functions

  • byte2human » This function converts an integer (number of bytes) into a human-readable unit.
  • capitalize » This function capitalizes a given string.
  • convertServerTickToTimeStamp » This function converts server ticks to a unix timestamp.
  • convertTextToSpeech » This function converts the provided text to a speech in the provided language which players can hear.
  • findRotation » This function takes two points and returns the direction from point A to point B.
  • findRotation3D » This function takes two sets of XYZ coordinates. It returns the 3D direction from point A to point B.
  • FormatDate » This function formats a date on the basis of a format string and returns it.
  • formatNumber » This function formats large numbers by adding commas.
  • generateString » This function generates a random string with any characters.
  • generateRandomASCIIString » This function returns a random string which uses ASCII characters.
  • getDistance » Returns the distance between two elements.
  • getAge » This function calculates the age of a given birthday.
  • getDistanceBetweenPointAndSegment2D » This function takes point coordinates and line (a segment) starting and ending coordinates. It returns the shortest distance between the point and the line.
  • getEasterDate » This function returns easter date monthday and month for a given year.
  • getKeyFromValueInTable » This function returns the key of the specified value in a table.
  • getOffsetFromXYZ » This function allows you to take an entity and a position and calculate the relative offset between them accounting for rotations.
  • getPointFromDistanceRotation » This function finds a point based on a starting point, direction and distance.
  • getRealMonthH » This function convert english months to arabic months
  • getRealMonthM » This function gives you the real months name
  • getRGColorFromPercentage »This function returns two integers representing red and green colors according to the specified percentage.
  • getScreenRotationFromWorldPosition » This function returns a screen relative rotation to a world position.
  • getTimestamp » This function returns the UNIX timestamp of a specified date and time.
  • isLeapYear » This function returns a boolean representing if a given year is a leap year.
  • isValidMail » This function checks whether a provided e-mail string is valid.
  • removeHex » This function is used to remove hexadecimal numbers (colors, for example) from strings.
  • RGBToHex » This function returns a string representing the color in hexadecimal.
  • secondsToTimeDesc » This function converts a plain seconds-integer into a user-friendly time description.
  • string.count » This function counts the amount of occurences of a string in a string.
  • string.explode » This function splits a string at a given separator pattern and returns a table with the pieces.
  • switch » This function allows the value of a variable or expression to control the flow of program execution via a multiway branch.
  • toHex » This function converts a decimal number to a hexadecimal number, as a fix to be used client-side.
  • var dump » This function outputs information about one or more variables using outputConsole.
  • wavelengthToRGBA » This function converts a physical wavelength of light to a RGBA color.
  • getDistanceBetweenElements » Esta funcion sirve para obtener la distancia entre dos elementos.

GUI functions

  • centerWindow » This function centers a CEGUI window element responsively in any resolution.
  • guiMoveElement » This function moves guiElement by/like using moveObject.
  • isMouseOnGUICloseButton » This function allows you to check whether the mouse cursor/pointer is within a gui-window's native close button.
Comboboxes
Gridlists
Labels
  • guiLabelAddEffect » This function add an effects to the gui-label like (shadow, outline).

Marker functions

Math functions

  • mathNumber » This function is a workaround for the client-side floating-point precision of 24-bits.
  • math.hypot » This function returns the Hypotenuse of the triangle given by sides x and y.
  • math.percent » This function returns a percentage from two number values.
  • math.round » Rounds a number whereas the number of decimals to keep and the method may be set.
  • reMap » Re-maps a number from one range to another.
  • math.isPointInPolygon » Check if point is inside polygon or not.
  • math.polygonArea » Compute area of any polygon.
  • math.randomDiff » Generates a pseudo-random integer that's always different from the last random number generated.

Map functions

  • assignLod » This function lets you conveniently generate and apply a LOD model to a mapping object

Ped functions

  • getAlivePlayers » This function returns a table of the alive players client-side.
  • getAlivePlayersInTeam » This function returns a table of the alive players in a team.
  • getPlayersInVehicles » This function returns a table of the players insides vehicles from a specified dimension.
  • getGuestPlayers » This function gets a players not login or players Guest .
  • getOnlineAdmins » This function returns a table of all logged-in administrators.
  • getPedEyesPosition » This function allows you to get peds eyes position.
  • getPedMaxHealth » This function returns a pedestrians's maximum health by converting it from their maximum health stat.
  • getPedMaxOxygenLevel » This function returns a ped's maximum oxygen level by converting it from their maximum underwater stamina stat.
  • getPedWeaponSkill » This function returns a ped's corresponding weapon skill level name.
  • getPlayerFromNamePart » This function returns a player from partial name.
  • getPlayerFromSerial » This function returns a player from their serial.
  • getPlayersByData » This function returns a table of players that have the specified data name.
  • getPlayersInPhotograph » This function returns a table of all players in photograph.
  • isPedAiming» This function checks if a pedestrian is aiming their weapon.
  • isPedAimingNearPed » This is similar to isPedAiming but uses a colshape to be more precise.
  • isPedDrivingVehicle » This function checks if a specified pedestrian is driving a vehicle.
  • isPlayerInTeam » This function checks if a player is in a specified team.

Player functions

  • countPlayersInRange » This function returns the number of players that are within a certain range of the specified coordinates.
  • warpToPlayer» This function make player warp to another player.

Resource functions

Sound functions

Browser functions

  • playVideo » This function plays a video on the screen.

Team functions

Vehicle functions

Weapon functions

XML functions

  • getXMLNodes » This function returns all children of a XML node.

Utility

  • animate » This function allows you to use interpolateBetween without render event and easily used.
  • callClientFunction » This function allows you to call any client-side function from the server's side.
  • callServerFunction » This function allows you to call any server-side function from the client's side.
  • check » This function checks if its arguments are of the right type and calls the error-function if one is not.
  • coroutine.resume » This function applies a fix for hidden coroutine error messages.
  • getBanFromName » This functions returns the ban of the given playername.
  • getCurrentFPS » This function returns the frames per second at which GTA: SA is running.
  • IfElse » This function returns one of two values based on a boolean expression.
  • isMouseInCircle » This function checks if a cursor position is in circular area or not.
  • isMouseInPosition » This function allows you to check whether the mouse cursor/pointer is within a rectangular position.
  • isCharInString » This shared function allows you to check if a char specified is in a string value.
  • iterElements » This function returns a time-saving iterator for your for-loops.
  • vector3:compare » This method checks whether two vectors match, with optional precision.
  • preprocessor » This function allow you to use gcc macros.
  • PlotTrajectoryAtTime » Calculate projectile/water trajectory.