TextCreateDisplay: Difference between revisions

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==Example==
==Example==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function MyTestTextFunction ()
myTextDisplay = textCreateDisplay ()                            -- create a text display
myTextDisplay = textCreateDisplay ()                            -- create a text display
textDisplayAddObserver ( myTextDisplay, myPlayer )              -- make it visible to a player
textDisplayAddObserver ( myTextDisplay, myPlayer )              -- make it visible to a player
myTextItem = textCreateTextItem ( "Hello world!", 0.5, 0.5 )    -- create a text item for the display
myTextItem = textCreateTextItem ( "Hello world!", 0.5, 0.5 )    -- create a text item for the display
textDisplayAddText ( myTextDisplay, myTextItem )                -- add it to the display so it is displayed
textDisplayAddText ( myTextDisplay, myTextItem )                -- add it to the display so it is displayed
end
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Text functions}}
{{Text functions}}

Revision as of 18:29, 7 October 2008

A text display is like a canvas that can contain many items of text. Each display can be seen by multiple observers (players) and each player can see multiple displays.

Syntax

textdisplay textCreateDisplay ()

Required Arguments

This function has no arguments.

Example

function MyTestTextFunction ()
myTextDisplay = textCreateDisplay ()                            -- create a text display
textDisplayAddObserver ( myTextDisplay, myPlayer )              -- make it visible to a player
myTextItem = textCreateTextItem ( "Hello world!", 0.5, 0.5 )    -- create a text item for the display
textDisplayAddText ( myTextDisplay, myTextItem )                -- add it to the display so it is displayed
end

See Also