TextCreateDisplay: Difference between revisions

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==Example==
==Example==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
myTextDisplay = textCreateDisplay () -- create a text display
myTextDisplay = textCreateDisplay ()                           -- create a text display
textDisplayAddObserver ( myTextDisplay, myPlayer ) -- make it visible to a player
textDisplayAddObserver ( myTextDisplay, myPlayer )             -- make it visible to a player
myTextItem = textCreateTextItem ( "Hello world!", 0.5, 0.5 ) -- create a text item for the display
myTextItem = textCreateTextItem ( "Hello world!", 0.5, 0.5 )   -- create a text item for the display
textDisplayAddText ( myTextDisplay, myTextItem ) -- added it to the display so it is displayed
textDisplayAddText ( myTextDisplay, myTextItem )               -- add it to the display so it is displayed
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Text functions}}
{{Text functions}}

Revision as of 18:10, 15 August 2007

A text display is like a canvas that can contain many items of text. Each display can be seen by multiple observers (players) and each player can see multiple displays. For example, you could have a display that showed a score, and a display that showed information specific to one team, such as the location of the flag. Every player would be an observer of the first display and each team would have their own display that its players would be observers of.

Syntax

textdisplay textCreateDisplay ()

Required Arguments

This function has no arguments.

Example

myTextDisplay = textCreateDisplay ()                            -- create a text display
textDisplayAddObserver ( myTextDisplay, myPlayer )              -- make it visible to a player
myTextItem = textCreateTextItem ( "Hello world!", 0.5, 0.5 )    -- create a text item for the display
textDisplayAddText ( myTextDisplay, myTextItem )                -- add it to the display so it is displayed

See Also