TextDisplayAddObserver: Difference between revisions

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* '''display''': The [[textdisplay]] to add the [[player]] to as an observer.
* '''display''': The [[textdisplay]] to add the [[player]] to as an observer.
* '''playerToAdd ''': The [[player]] that should observe the [[textdisplay]].
* '''playerToAdd''': The [[player]] that should observe the [[textdisplay]].


==Example==
==Example==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
display = textCreateDisplay ()               -- create a new display, store the reference in a variable called display
function MyTestTextFunction ()
textDisplayAddObserver ( display, player )   -- add an observer to it
display = textCreateDisplay ()                 -- create a new display, store the reference in a variable called display
text = textCreateTextItem ( "Hello World", 0.5, 0.5, "low", 255, 0, 0, 0, 1.0 ) -- create a text item
textDisplayAddObserver ( display, thePlayer ) -- add an observer to it
textDisplayAddText ( display, text )         -- Add the text item to the text display</syntaxhighlight>
text = textCreateTextItem ( "Hello World", 0.5, 0.5, "medium", 255, 0, 0, 255, 2, "left", "top", 255) --red text of 24pt at the center of your screen
textDisplayAddText ( display, text )           -- Add the text item to the text display
end
</syntaxhighlight>


==See Also==
==See Also==
{{Text functions}}
{{Text functions}}

Latest revision as of 15:35, 23 June 2014

This function adds a player as an observer of a textdisplay. This allows the player to see any textitems that the textdisplay contains.

Syntax

void textDisplayAddObserver ( textdisplay display, player playerToAdd )

Required Arguments

Example

function MyTestTextFunction ()
display = textCreateDisplay ()                 -- create a new display, store the reference in a variable called display
textDisplayAddObserver ( display, thePlayer )  -- add an observer to it
text = textCreateTextItem ( "Hello World", 0.5, 0.5, "medium", 255, 0, 0, 255, 2, "left", "top", 255) --red text of 24pt at the center of your screen
textDisplayAddText ( display, text )           -- Add the text item to the text display
end

See Also