TextItemGetText: Difference between revisions
		
		
		
		
		
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<syntaxhighlight lang="lua">  | <syntaxhighlight lang="lua">  | ||
function givePoint ( player )  | function givePoint ( player )  | ||
     local   |      local scoretextitem = scoretextitems[player]  | ||
     local score = textItemGetText (   |      local score = textItemGetText ( scoretextitem )  | ||
     score = tostring(tonumber(score) + 1)  |      score = tostring(tonumber(score) + 1)  | ||
     textItemSetText (   |      textItemSetText ( scoretextitem, score )  | ||
end  | end  | ||
</syntaxhighlight>  | </syntaxhighlight>  | ||
Revision as of 17:48, 15 August 2007
This function returns the current text of the specified textitem.
Syntax
string textItemGetText ( textitem theTextitem )
Required Arguments
- theTextitem: A valid textitem.
 
Returns
Returns a string containing the text if the function was successful, false otherwise.
Example
Increment a score display. In real scripts it's of course better to just keep a 'score' variable and only use textItemSetText.
function givePoint ( player )
    local scoretextitem = scoretextitems[player]
    local score = textItemGetText ( scoretextitem )
    score = tostring(tonumber(score) + 1)
    textItemSetText ( scoretextitem, score )
end
See Also
- textCreateDisplay
 - textCreateTextItem
 - textDestroyDisplay
 - textDestroyTextItem
 - textDisplayAddObserver
 - textDisplayAddText
 - textDisplayGetObservers
 - textDisplayIsObserver
 - textDisplayRemoveObserver
 - textDisplayRemoveText
 - textItemGetColor
 - textItemGetPosition
 - textItemGetPriority
 - textItemGetScale
 - textItemGetText
 - textItemSetColor
 - textItemSetPosition
 - textItemSetPriority
 - textItemSetScale
 - textItemSetText