TextItemGetText: Difference between revisions
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function givePoint ( player ) | function givePoint ( player ) | ||
local | local scoretextitem = scoretextitems[player] | ||
local score = textItemGetText ( | local score = textItemGetText ( scoretextitem ) | ||
score = tostring(tonumber(score) + 1) | score = tostring(tonumber(score) + 1) | ||
textItemSetText ( | textItemSetText ( scoretextitem, score ) | ||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 17:48, 15 August 2007
This function returns the current text of the specified textitem.
Syntax
string textItemGetText ( textitem theTextitem )
Required Arguments
- theTextitem: A valid textitem.
Returns
Returns a string containing the text if the function was successful, false otherwise.
Example
Increment a score display. In real scripts it's of course better to just keep a 'score' variable and only use textItemSetText.
function givePoint ( player ) local scoretextitem = scoretextitems[player] local score = textItemGetText ( scoretextitem ) score = tostring(tonumber(score) + 1) textItemSetText ( scoretextitem, score ) end
See Also
- textCreateDisplay
- textCreateTextItem
- textDestroyDisplay
- textDestroyTextItem
- textDisplayAddObserver
- textDisplayAddText
- textDisplayGetObservers
- textDisplayIsObserver
- textDisplayRemoveObserver
- textDisplayRemoveText
- textItemGetColor
- textItemGetPosition
- textItemGetPriority
- textItemGetScale
- textItemGetText
- textItemSetColor
- textItemSetPosition
- textItemSetPriority
- textItemSetScale
- textItemSetText