ZH-CN/1.5.1 版本新特性: Difference between revisions
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OpenIDUser61 (talk | contribs) (Created page with "{{Changelogs}} == Main Additions / Changes == * Added "shared" export type in meta.xml * Added Lua source encryption option * Added the ability to cancel onClientKey * Added esc...") |
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{{Changelogs}} | {{Changelogs}} | ||
== | == 主要添加 / 修改 == | ||
* | * 在 meta.xml 中添加 "shared" 导出类型 | ||
* | * 添加 Lua 源代码加密选项 | ||
* Added the ability to cancel onClientKey | * Added the ability to cancel onClientKey | ||
* Added escape to onClientKey (can't be cancelled twice in a row) | * Added escape to onClientKey (can't be cancelled twice in a row) | ||
* | * 添加 SettingHUDMatchAspectRatio, SettingAspectRatio 到 dxGetStatus | ||
=== | === 客户端 === | ||
---- | ---- | ||
==== | ==== 新增函数 ==== | ||
* | * 添加 [[playSFX]] | ||
* | * 添加 [[playSFX3D]] | ||
* | * 添加 [[getSFXStatus]] | ||
* | * 添加 [[setHeliBladeCollisionsEnabled]] | ||
* | * 添加 [[getHeliBladeCollisionsEnabled]] | ||
* | * 添加 [[getEventHandlers]] | ||
==== | ==== 新增事件 ==== | ||
==== | ==== 修改 / Bug 修复==== | ||
* Fixed vehicle upgrades | * Fixed vehicle upgrades | ||
* Fixed warpPedIntoVehicle causing desync when two players try to enter at the same time via vehicle_enter and warpPedIntoVehicle | * Fixed warpPedIntoVehicle causing desync when two players try to enter at the same time via vehicle_enter and warpPedIntoVehicle | ||
* | * 修复地图编辑器的崩溃 | ||
* | * 修复编译完成的调试文件名 | ||
* | * 修复使用武器mod可能删除你的武器 | ||
* | * 修复替换武器模型在流入 tec-9 是发生的崩溃 | ||
* | * 修复控制台(F8)输入时发生的焦点丢失 | ||
* | * 修复加载/卸载 16 次模型之后,构建删除奔溃 | ||
* | * 修复投掷类武器弹药计数混乱 | ||
* | * 修复每个资源第二次加载时调用 guiCreateFont 发生的失败 | ||
* | * 修复有时使用 giveWeapon 客户端弹药数量不同步 | ||
* | * 修复 unicode 下 guiLabelGetTextExtent 的不正常工作 | ||
* | * 修复服务端牵引交通工具时不触发 onColShapeHit | ||
* | * 修复 GUI 滚动滚动条不触发 onClientMouseEnter/Leave | ||
* | * 修复 onVehicleStartEnter 在 warpPedIntoVehicle 之后 cancelEvent() 网络故障原因 | ||
* Fixed onPedWasted not triggered, when ped died because the vehicle he was in, exploded | * Fixed onPedWasted not triggered, when ped died because the vehicle he was in, exploded | ||
* | * 修复服务器 createColPolygon | ||
* Fixed a crash when destroying an object in onClientColShapeHit / onClientElementColShapeHit | * Fixed a crash when destroying an object in onClientColShapeHit / onClientElementColShapeHit | ||
* Fixed lightweight sync packet being misread on the client sometimes | * Fixed lightweight sync packet being misread on the client sometimes | ||
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=== | === 服务端 === | ||
---- | ---- | ||
==== | ==== 新增函数 ==== | ||
==== | ==== 新增事件 ==== | ||
==== | ==== 修改 / Bug 修复 ==== | ||
=== | === 资源 === | ||
* | * 添加 sfxbrowser 资源 | ||
* Fixed instant reload exploits for the reload resource | * Fixed instant reload exploits for the reload resource | ||
* | * 修复 地图编辑器资源中的 'Use LODs' 选项 | ||
* | * 修复 admin, acpanel, freeroam, parachute 和 race 资源中一些问题 | ||
=== | === 编辑器 === | ||
==Extra information== | ==Extra information== |
Revision as of 16:42, 15 January 2014
MTA:SA Releases | Changelog Pages |
---|---|
1.0 | 1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4 |
1.1 | 1.1.0 • 1.1.1 |
1.2 | 1.2.0 |
1.3 | 1.3.0 • 1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 |
1.4 | 1.4.0 • 1.4.1 |
1.5 | 1.5.0 • 1.5.1 • 1.5.2 • 1.5.3 • 1.5.4 • 1.5.5 • 1.5.6 • 1.5.7 • 1.5.8 • 1.5.9 |
1.6 | 1.6.0 • 1.6.1 |
主要添加 / 修改
- 在 meta.xml 中添加 "shared" 导出类型
- 添加 Lua 源代码加密选项
- Added the ability to cancel onClientKey
- Added escape to onClientKey (can't be cancelled twice in a row)
- 添加 SettingHUDMatchAspectRatio, SettingAspectRatio 到 dxGetStatus
客户端
新增函数
- 添加 playSFX
- 添加 playSFX3D
- 添加 getSFXStatus
- 添加 setHeliBladeCollisionsEnabled
- 添加 getHeliBladeCollisionsEnabled
- 添加 getEventHandlers
新增事件
修改 / Bug 修复
- Fixed vehicle upgrades
- Fixed warpPedIntoVehicle causing desync when two players try to enter at the same time via vehicle_enter and warpPedIntoVehicle
- 修复地图编辑器的崩溃
- 修复编译完成的调试文件名
- 修复使用武器mod可能删除你的武器
- 修复替换武器模型在流入 tec-9 是发生的崩溃
- 修复控制台(F8)输入时发生的焦点丢失
- 修复加载/卸载 16 次模型之后,构建删除奔溃
- 修复投掷类武器弹药计数混乱
- 修复每个资源第二次加载时调用 guiCreateFont 发生的失败
- 修复有时使用 giveWeapon 客户端弹药数量不同步
- 修复 unicode 下 guiLabelGetTextExtent 的不正常工作
- 修复服务端牵引交通工具时不触发 onColShapeHit
- 修复 GUI 滚动滚动条不触发 onClientMouseEnter/Leave
- 修复 onVehicleStartEnter 在 warpPedIntoVehicle 之后 cancelEvent() 网络故障原因
- Fixed onPedWasted not triggered, when ped died because the vehicle he was in, exploded
- 修复服务器 createColPolygon
- Fixed a crash when destroying an object in onClientColShapeHit / onClientElementColShapeHit
- Fixed lightweight sync packet being misread on the client sometimes
- Fixed getLatentEventHandles sometimes returning false instead of an empty table
- Fixed setAccountData clips the digits after the decimal point
- Fixed peds/players being removed from vehicles that fall through the ground
服务端
新增函数
新增事件
修改 / Bug 修复
资源
- 添加 sfxbrowser 资源
- Fixed instant reload exploits for the reload resource
- 修复 地图编辑器资源中的 'Use LODs' 选项
- 修复 admin, acpanel, freeroam, parachute 和 race 资源中一些问题
编辑器
Extra information
More detailed information available on Bug tracker Changelog and Google Code repositories:
- MTA:SA: from r5593 to r5800
- Resources: from r938 to r955
- MTASA 1.3.4 released