ZH-CN/AclCreate: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | {{Server function}} | ||
此函数用于在访问控制列表系统中创建具有指定名称的ACL条目. | |||
== | ==语法== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
acl aclCreate ( string aclName ) | acl aclCreate ( string aclName ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{ | {{OOP_ZH-CN||[[ACL]]||}} | ||
=== | ===必填函数=== | ||
*'''aclName:''' | *'''aclName:''' 要添加的ACL条目的名称. | ||
=== | ===返回值=== | ||
如果成功,返回创建的ACL对象.如果无法创建给定名称的ACL,则返回false. | |||
== | ==示例== | ||
此示例添加了命令 ''setaclright'',使用该命令可以轻松地向指定的访问控制列表添加新权限. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function setACLRight ( thePlayer, commandName, aclName, rightName, access ) | function setACLRight ( thePlayer, commandName, aclName, rightName, access ) | ||
-- | -- 将布尔字符串转换为小写 | ||
access = string.lower ( access ) | access = string.lower ( access ) | ||
-- | -- 访问必须是true或false(布尔值) | ||
if not (access == "true" or access == "false") then | if not (access == "true" or access == "false") then | ||
-- | -- 将错误消息发送到调试窗口 | ||
return outputDebugString ( "Invalid access; true and false are only accepted", 1 ) | return outputDebugString ( "Invalid access; true and false are only accepted", 1 ) | ||
end | end | ||
-- | -- 将访问权限更改为布尔值 | ||
if access == "true" then | if access == "true" then | ||
access = true | access = true | ||
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local ourACL = aclGet ( aclName ) | local ourACL = aclGet ( aclName ) | ||
-- | -- 如果以前没有具有此名称的ACL,则需要创建一个 | ||
if not ourACL then | if not ourACL then | ||
ourACL = aclCreate ( aclName ) | ourACL = aclCreate ( aclName ) | ||
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-- and finally let's set the right | -- and finally let's set the right | ||
aclSetRight ( ourACL, rightName, access ) | aclSetRight ( ourACL, rightName, access ) | ||
-- | -- 不要忘记在修改ACL后保存它 | ||
aclSave () | aclSave () | ||
end | end | ||
Line 49: | Line 49: | ||
==See Also== | ==See Also== | ||
{{ACL_functions}} | {{ACL_functions}} | ||
[[ar:aclCreate]] | |||
[[en:aclCreate]] | |||
[[zh-cn:AclCreate]] | [[zh-cn:AclCreate]] | ||
Latest revision as of 18:09, 21 February 2021
此函数用于在访问控制列表系统中创建具有指定名称的ACL条目.
语法
acl aclCreate ( string aclName )
OOP 语法 什么是OOP?
- 方法: ACL(...)
必填函数
- aclName: 要添加的ACL条目的名称.
返回值
如果成功,返回创建的ACL对象.如果无法创建给定名称的ACL,则返回false.
示例
此示例添加了命令 setaclright,使用该命令可以轻松地向指定的访问控制列表添加新权限.
function setACLRight ( thePlayer, commandName, aclName, rightName, access ) -- 将布尔字符串转换为小写 access = string.lower ( access ) -- 访问必须是true或false(布尔值) if not (access == "true" or access == "false") then -- 将错误消息发送到调试窗口 return outputDebugString ( "Invalid access; true and false are only accepted", 1 ) end -- 将访问权限更改为布尔值 if access == "true" then access = true else access = false end local ourACL = aclGet ( aclName ) -- 如果以前没有具有此名称的ACL,则需要创建一个 if not ourACL then ourACL = aclCreate ( aclName ) end -- and finally let's set the right aclSetRight ( ourACL, rightName, access ) -- 不要忘记在修改ACL后保存它 aclSave () end addCommandHandler ( "setaclright", setACLRight )
See Also
- aclCreate
- aclCreateGroup
- aclDestroy
- aclDestroyGroup
- aclGet
- aclGetGroup
- aclGetName
- aclGetRight
- aclGroupAddACL
- aclGroupAddObject
- aclGroupGetName
- aclGroupList
- aclGroupListACL
- aclGroupListObjects
- aclGroupRemoveACL
- aclGroupRemoveObject
- aclList
- aclListRights
- aclReload
- aclRemoveRight
- aclSave
- aclSetRight
- hasObjectPermissionTo
- isObjectInACLGroup