ZH-CN/aclGroupAddObjectServer

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此函数用于将对象添加到给定的ACL组。对象可以是玩家的帐户,指定为:

 user.<accountname>

或者是资源,指定为:

 resource.<resourcename>

对象被指定为字符串。ACL组用于用户帐户和其中指定的资源.

语法

bool aclGroupAddObject ( aclgroup theGroup, string theObjectName )

OOP Syntax Help! I don't understand this!

Method: aclgroup:addObject(...)


必填参数

  • theGroup: 要添加对象名称字符串的组.
  • theObjectName: 要添加到给定ACL的对象字符串.

返回值

如果对象已成功添加到ACL,则返回“true”;如果对象已存在于列表中,则返回“false”.

示例

这个例子使每个玩家都能使用一个名为“giveAccountAdminRights”的命令,这个命令会将一个特定的帐户名作为ACL对象添加到“Admin”组中.

function giveAdminRights (playerSource, commandName, accountName) --添加函数giveAdminRights并指定其参数
	if accountName then --如果输入了accountName
		aclGroupAddObject (aclGetGroup("Admin"), "user."..accountName) --使用“user.[accountName]”格式将ACL对象添加到ACL组“Admin”
		outputChatBox ("Account '"..accountName.."' succesfully added to the admin group", playerSource) --向输入命令的玩家输出一个通知,通知其账户已成功添加
	else --否则,将错误消息和命令的正确语法输出给输入它的玩家
		outputChatBox ("No account name specified.", playerSource)
		outputChatBox ("Correct syntax: /giveAccountAdminRights [accountName]", playerSource)
	end
end

addCommandHandler ("giveAccountAdminRights", giveAdminRights) --添加一个命令“giveAccountAdminRights”并将函数“giveAdminRights”添加到其中

See Also