CreateColTube: Difference between revisions

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__NOTOC__
{{Server client function}}
This function creates a collision tube. This is a shape that has a position and a 2D (X/Y) radius and a height. See [http://en.wikipedia.org/wiki/Cylinder_(geometry) Cylinder] for a definition of a tube. A tube is similar to a colcircle, except that it has a limited height, this means you can limit the distance above the position defined by (fX, fY, fZ) that the collision is detected.
{{VisualizeColshape}}
==Syntax==
<syntaxhighlight lang="lua">
colshape createColTube ( float fX, float fY, float fZ, float fRadius, float fHeight )
</syntaxhighlight>
{{OOP| |ColShape.Tube||}}
===Required Arguments===
*'''fX:''' The position of the base of the tube's center on the X axis.
*'''fY:''' The position of the base of the tube's center on the Y axis.
*'''fZ:''' The position of the base of the tube's center on the Z axis.
*'''fRadius:''' The collision tube's radius.
*'''fHeight:''' The collision tube's height.
 
===Returns===
Returns a [[colshape]] element if successful, ''false'' if invalid arguments were passed to the function.
 
==Example==
<section name="Server" class="server" show="true">
This example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function ''set_zone''.
<syntaxhighlight lang="lua">
local theZone
 
function shapeHit(thePlayer)
    outputChatBox(getPlayerName(thePlayer).. " is in the zone!")
end
 
function setZone(playerSource, commandName, fX, fY, fZ, fRadius, fHeight)
    local fX, fY, fZ, fRadius, fHeight = tonumber(fX), tonumber(fY), tonumber(fZ), tonumber(fRadius), tonumber(fHeight)
    if (not fX) or (not fY) or (not fZ) or (not fRadius) or (not fHeight) then
        outputChatBox("Syntax: /"..commandName.." [X] [Y] [Z] [Radius] [Height]", playerSource)
    else
        if (theZone ~= nil) then
            destroyElement(theZone)
        end
        local tempCol = createColTube(fX, fY, fZ, fRaduis, fHeight)
        addEventHandler("onColShapeHit", tempCol, shapeHit)
        outputChatBox("Zone has "..(theZone ~= nil and "moved" or "created").."!", playerSource)
        theZone = tempCol
    end
end
addCommandHandler("set_zone", setZone, false, false)
</syntaxhighlight>
</section>
 
==See Also==
{{Collision shape functions}}
 
[[hu:createColTube]]

Latest revision as of 09:29, 6 November 2023

This function creates a collision tube. This is a shape that has a position and a 2D (X/Y) radius and a height. See Cylinder for a definition of a tube. A tube is similar to a colcircle, except that it has a limited height, this means you can limit the distance above the position defined by (fX, fY, fZ) that the collision is detected.

[[{{{image}}}|link=|]] Tip: To visualize a colshape when writing scripts, use the client console command showcol

Syntax

colshape createColTube ( float fX, float fY, float fZ, float fRadius, float fHeight )

OOP Syntax Help! I don't understand this!

Method: ColShape.Tube(...)


Required Arguments

  • fX: The position of the base of the tube's center on the X axis.
  • fY: The position of the base of the tube's center on the Y axis.
  • fZ: The position of the base of the tube's center on the Z axis.
  • fRadius: The collision tube's radius.
  • fHeight: The collision tube's height.

Returns

Returns a colshape element if successful, false if invalid arguments were passed to the function.

Example

Click to collapse [-]
Server

This example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function set_zone.

local theZone

function shapeHit(thePlayer)
    outputChatBox(getPlayerName(thePlayer).. " is in the zone!")
end

function setZone(playerSource, commandName, fX, fY, fZ, fRadius, fHeight)
    local fX, fY, fZ, fRadius, fHeight = tonumber(fX), tonumber(fY), tonumber(fZ), tonumber(fRadius), tonumber(fHeight)
    if (not fX) or (not fY) or (not fZ) or (not fRadius) or (not fHeight) then
        outputChatBox("Syntax: /"..commandName.." [X] [Y] [Z] [Radius] [Height]", playerSource)
    else
        if (theZone ~= nil) then
            destroyElement(theZone)
        end
        local tempCol = createColTube(fX, fY, fZ, fRaduis, fHeight)
        addEventHandler("onColShapeHit", tempCol, shapeHit)
        outputChatBox("Zone has "..(theZone ~= nil and "moved" or "created").."!", playerSource)
        theZone = tempCol
    end
end
addCommandHandler("set_zone", setZone, false, false)

See Also