GetPlayerTask

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Revision as of 17:15, 18 October 2006 by EAi (talk | contribs) (→‎Returns)
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This function is used to get the current task-name of a certain type for a player.

Syntax

string getPlayerTask ( player thePlayer, string priority, int type, [int index = 0] )

Required Arguments

  • thePlayer: The player whose task you want to retrieve.
  • priority: A string determining which set of tasks you want to retrieve it from. This must be either "priority" or "secondary".
  • type: An integer value representing the task-type (or slot) you want to get the task from. Types can be:
    • PRIMARY TASKS
      • 0: TASK_PRIORITY_PHYSICAL_RESPONSE
      • 1: TASK_PRIORITY_EVENT_RESPONSE_TEMP
      • 2: TASK_PRIORITY_EVENT_RESPONSE_NONTEMP
      • 3: TASK_PRIORITY_PRIMARY
      • 4: TASK_PRIORITY_DEFAULT
    • SECONDARY TASKS
      • 0: TASK_SECONDARY_ATTACK
      • 1: TASK_SECONDARY_DUCK
      • 2: TASK_SECONDARY_SAY
      • 3: TASK_SECONDARY_FACIAL_COMPLEX
      • 4: TASK_SECONDARY_PARTIAL_ANIM
      • 5: TASK_SECONDARY_IK

Optional Arguments

  • index: An integer value representing how many sub-tasks to go through. -1 to get the simplest task, 0 to get the most complex task.

Returns

Returns a string representing the name of the player's task of that type. Returns false if invalid arguments are specified or if there is no task of the type or index specified.

Example

This example prints the name of a players task to the chat, when they use the "task" command

addCommandHandler ( "task", "task" )
function task ( source, key, priority, type )
  task = getPlayerTask ( source, priority, type )
  taskName = "none"
  if ( task ) then
    taskName = task
  end
  outputChatBox ( getClientName ( source ) .. "'s " .. priority .. "(" .. type .. ") task is: " .. taskName )
end    

See Also