SetPlayerMuted
From Multi Theft Auto: Wiki
Use this function to mute or unmute the player.
Syntax
bool setPlayerMuted ( player thePlayer, bool state )
Required Arguments
- thePlayer: The player you are muting or unmuting.
- state: Use true to mute and false to unmute the player.
Returns
Returns true if the player was successfully muted or unmuted, false otherwise.
Example
This adds a /mute command that can be used to mute a player.
-- create the function function mutePlayer(player,command,victimName) -- if the player has specified a victim name to mute if victimName then -- get the victim player element from their name local victim = getPlayerFromName(victimName) -- if the player exists if victim then -- if they arent already muted if ( not isPlayerMuted(victim) ) then -- mute them and output a message to the chat setPlayerMuted(victim, true) outputChatBox("You have been muted.",victim) end else outputChatBox("Could not find player with name: "..tostring(victimName),player) end else outputChatBox("Usage: /mute <player name>",player) end end -- add the /mute command addCommandHandler("mute",mutePlayer)
See Also
- forcePlayerMap
- getAlivePlayers
- getDeadPlayers
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerMoney
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerMapForced
- isPlayerMuted
- isPlayerNametagShowing
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerMoney
- setPlayerMuted
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- setPlayerTeam
- setPlayerWantedLevel
FROM VERSION 1.3.1 r4689 ONWARDS
FROM VERSION 1.3.2 ONWARDS
- spawnPlayer
- takePlayerMoney
- getPlayerFromName
- getPlayerIP
- getPlayerName
- redirectPlayer
- setPlayerName