AR/getSoundEffects

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Revision as of 03:29, 6 May 2013 by Tete (talk | contribs) (getSoundEffects)
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Returns the states of all effects of a sound.

Syntax

table getSoundEffects ( element sound )

Required Arguments

Returns

Returns a table with the effect names as the keys, and their states as the values if successful. Otherwise, it returns false.

Sound effect names:

  • gargle
  • compressor
  • echo
  • i3dl2reverb
  • distortion
  • chorus
  • parameq
  • reverb
  • flanger

Example

function switchEffects(sound)
	for _,v in ipairs(getSoundEffects(sound)) do -- Go through the whole list of sound effects for the sound
		if v == "gargle" then -- If the sound effect is 'gargle', proceed
			setSoundEffectEnabled(sound, "gargle", false) -- Disable the 'gargle' -effect
		end
	end
end

See Also