AR/getSoundWaveData
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This function gets the wave form data for an audio stream which is a table of floats representing the current audio frame as a wave. This allows things like visualisations. If the element is a player, this function will use the players voice.
Syntax
table getSoundWaveData ( element sound, int iSamples )
Required Arguments
- sound: A sound element that is created using playSound or playSound3D. Streams are also supported
- iSamples: Allowed samples are 128, 256, 512, 1024, 2048, 4096, 8192 and 16384 and determine how many samples to return from the currently playing audio
Returns
Returns a table of floats representing the current audio frame waveform. Returns false if the sound is not playing yet or hasn't buffered in the case of streams.
Example
Click to collapse [-]
Client-- not done yet
Changelog
Version | Description |
---|
1.3.2 | Added player element to use a players voice |
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