DgsCreateCmd: Difference between revisions

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'''Example 1:''' This example creates a information window and adds two tabs to a "tabPanel" tabpanel, and adds some gui labels to each tab.
'''Example 1:''' This example creates a information window and adds two tabs to a "tabPanel" tabpanel, and adds some gui labels to each tab.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
local myWindow = guiCreateWindow ( 0, 0, 0.5, 0.4, "Information", true )--create a window which has "Information" in the title bar.
DGS = exports.dgs
local tabPanel = guiCreateTabPanel ( 0, 0.1, 1, 1, true, myWindow ) --create a tab panel which fills the whole window
local tabMap = guiCreateTab( "Map Information", tabPanel ) -- create a tab named "Map Information" on 'tabPanel'
local tabHelp = guiCreateTab( "Help", tabPanel ) -- create another tab named "Help" on 'tabPanel'


-- adds a label (text) to each tab
myWindow = DGS:dgsDxCreateWindow(0.25,0.25,0.5,0.5,"CMD",true)
guiCreateLabel(0.02,0.04,0.94,0.2,"This is information about the current map",true,tabMap)
myCmd = dgsDxCreateCmd(0,0,1,1,true,myWindow )
guiCreateLabel(0.02,0.04,0.94,0.92,"This is help text.",true,tabHelp)
</syntaxhighlight>
 
'''Example 2:''' This example creates a label.  When an element is clicked, the label displays in the position of the element telling you what kind of element you have clicked.  It hides after 5 seconds.
<syntaxhighlight lang="lua">
local myLabel = guiCreateLabel  ( 0, 0, 1, 1, "", true )
 
function addLabelOnClick ( button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement )
        --if an element was clicked on screen
        if ( clickedElement ) then
                --retreive the element type
                local elementType = getElementType ( clickedElement )
                --change the label text to that element type
                guiSetText ( myLabel, elementType )
                --and place it in the position of where the element is
                guiSetPosition ( myLabel, absoluteX, absoluteY, false )
                --hide the text by passing an empty string 5 seconds later
                setTimer ( guiSetText, 5000, 1, myLabel, "" )
        end
end
addEventHandler ( "onClientClick", getRootElement(), addLabelOnClick )
</syntaxhighlight>
</syntaxhighlight>



Revision as of 13:49, 24 August 2017

Example GUI label.

This function is for creating a DGS Command which likes the one in windows. Players can execute functions or events in cmd.


Syntax

element dgsDxCreateCmd ( float x, float y, float w, float h, bool relative [, element parent = nil, float scalex = 1, float scaley = 1, float lineSpace = 20, element bgimg = nil, int bgcolor = 0x96000000 ] )

Required Arguments

  • x: A float of the 2D x position of the DGS cmd on a player's screen. This is affected by the relative argument.
  • y: A float of the 2D y position of the DGS cmd on a player's screen. This is affected by the relative argument.
  • width: A float of the width of the DGS cmd. This is affected by the relative argument.
  • height: A float of the height of the DGS cmd. This is affected by the relative argument.
  • text: A string of the text that will be displayed by the label.
  • relative: This is whether sizes and positioning are relative. If this is true, then all x,y,width,height floats must be between 0 and 1, representing sizes relative to the parent.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • parent: This is the parent that the gui label is attached to. If the relative argument is true, sizes and positioning will be made relative to this parent. If the relative argument is false, positioning will be the number of offset pixels from the parent's origin. If no parent is passed, the parent will become the screen - causing positioning and sizing according to screen positioning.
  • scalex: A float of the width ratio of the text of the cmd.
  • scaley: A float of the height ratio of the text of the cmd.
  • lineSpace: A float of the pixels between two lines of the cmd.
  • bgimg: An image element of the background of the cmd.
  • bgcolor: An integer of the color of the background of the cmd.

Returns

Returns an element of the created cmd if it was successfully created, false otherwise.

Example

Example 1: This example creates a information window and adds two tabs to a "tabPanel" tabpanel, and adds some gui labels to each tab.

DGS = exports.dgs

myWindow = DGS:dgsDxCreateWindow(0.25,0.25,0.5,0.5,"CMD",true)
myCmd = dgsDxCreateCmd(0,0,1,1,true,myWindow )

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows