GetPlayerAmmoInClip
		
		
		
		
		
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| This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use getPedAmmoInClip instead.  | 
This function returns an integer that contains the ammo in a specified player's weapon. See Weapon Info
Syntax
Click to collapse [-]
Serverint getPlayerAmmoInClip ( player thePlayer )
Required Arguments
- thePlayer: The player whose ammo you want to check.
 
Returns
Returns an int containing the amount of ammo in the player's currently selected clip, or 0 if the player specified is invalid.
Click to collapse [-]
Clientint getPlayerAmmoInClip ( player thePlayer, int weaponSlot )
Required Arguments
- thePlayer: The player whose ammo you want to check.
 - weaponSlot: an integer representing the weapon slot.
 
Returns
Returns an int containing the amount of ammo in the specified player's currently selected or specified clip, or 0 if the player specified is invalid.
Example
Click to collapse [-]
ServerThis example outputs the amount of ammo the specified player has in his current slot. For example: 'ammo someguy'.
function showAmmo( thePlayer, command, who ) local targetPlayer = getPlayerFromNick ( who ) if ( thePlayer ) then local ammo = getPlayerAmmoInClip ( targetPlayer ) outputChatBox ( who .. " has " .. ammo .. " ammo in his active clip", thePlayer ) else outputChatBox ( "Player '" .. who .. "' not found.", thePlayer ) end end addCommandHandler( "ammo", showAmmo )
See Also
- getPlayerTeam
 - getPlayerBlurLevel
 - setPlayerBlurLevel
 - getPlayerSerial
 - forcePlayerMap
 - getPlayerScriptDebugLevel
 - getPlayerFromName
 - getPlayerMoney
 - getPlayerName
 - getPlayerNametagColor
 - getPlayerNametagText
 - getPlayerPing
 - getPlayerWantedLevel
 - givePlayerMoney
 - isPlayerMapForced
 - isPlayerNametagShowing
 - setPlayerHudComponentVisible
 - setPlayerMoney
 - setPlayerNametagColor
 - setPlayerNametagShowing
 - setPlayerNametagText
 - takePlayerMoney
 - countPlayersInTeam
 - getPlayersInTeam
 - isVoiceEnabled
 - setControlState
 - getControlState