GetPlayerOccupiedVehicle: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server client function}}
{{Server client function}}
{{Deprecated|getPedOccupiedVehicle|}}
This function gets the [[vehicle]] that the player is currently in, if any.
This function gets the [[vehicle]] that the player is currently in, if any.


==Syntax==
==Syntax==
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">vehicle getPlayerOccupiedVehicle ( player thePlayer )</syntaxhighlight>
<syntaxhighlight lang="lua">vehicle getPlayerOccupiedVehicle ( player thePlayer )</syntaxhighlight>


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===Returns===
===Returns===
Returns the vehicle that the specified player is in, or ''false'' if the player is not in a vehicle or is an invalid player.
Returns the vehicle that the specified player is in, or ''false'' if the player is not in a vehicle or is an invalid player.
</section>
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">vehicle getPlayerOccupiedVehicle ( )</syntaxhighlight>
===Required Arguments===
''None''
===Returns===
Returns the vehicle that the local player is in, or ''false'' if the player is not in a vehicle.
</section>


==Example==
==Example==
When a player enters the 'vehiclename' command and is currently in a vehicle, this example outputs the name of the vehicle.
When a player enters the 'vehiclename' command and is currently in a vehicle, this example outputs the name of the vehicle.
<section name="Server" class="server" show="true">
<section name="Server and client" class="both" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function showVehicleName ( thePlayer )
function showVehicleName ( thePlayer )
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outputChatBox ( "Vehicle name: " .. vehicleName, thePlayer )
outputChatBox ( "Vehicle name: " .. vehicleName, thePlayer )
end
end
end
addCommandHandler ( "vehiclename", showVehicleName )
</syntaxhighlight>
</section>
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
function showVehicleName ( thePlayer )
        local theVehicle = getPlayerOccupiedVehicle ( )
        if ( theVehicle ) then
                local vehicleName = getVehicleName ( theVehicle )
                outputChatBox ( "Vehicle name: " .. vehicleName, thePlayer )
        end
end
end
addCommandHandler ( "vehiclename", showVehicleName )
addCommandHandler ( "vehiclename", showVehicleName )

Latest revision as of 16:13, 13 February 2015

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use getPedOccupiedVehicle instead.


This function gets the vehicle that the player is currently in, if any.

Syntax

vehicle getPlayerOccupiedVehicle ( player thePlayer )

Required Arguments

  • thePlayer: The player whose vehicle you're looking up.

Returns

Returns the vehicle that the specified player is in, or false if the player is not in a vehicle or is an invalid player.

Example

When a player enters the 'vehiclename' command and is currently in a vehicle, this example outputs the name of the vehicle.

Click to collapse [-]
Server and client
function showVehicleName ( thePlayer )
	local theVehicle = getPlayerOccupiedVehicle ( thePlayer )
	if ( theVehicle ) then
		local vehicleName = getVehicleName ( theVehicle )
		outputChatBox ( "Vehicle name: " .. vehicleName, thePlayer )
	end
end
addCommandHandler ( "vehiclename", showVehicleName )

See Also

Shared