GetPlayerSkin: Difference between revisions

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{{Server client function}}
{{Server client function}}
__NOTOC__
__NOTOC__
{{Deprecated}}
{{DeprecatedWithAlt|getElementModel|}}
 
Please use [[getElementModel]]


This function returns an integer containing the ID number of the specified player's skin.
This function returns an integer containing the ID number of the specified player's skin.

Revision as of 14:30, 25 June 2014

Template:DeprecatedWithAlt

This function returns an integer containing the ID number of the specified player's skin.

Syntax

int getPlayerSkin ( player thePlayer )

Required Arguments

  • player: The player whose skin ID you want to retrieve.

Returns

Returns an int indicating which skin the player has. See Character Skins.

Example

Click to collapse [-]
Server

Example 1: This example spawns a player and tells him his skin

-- Spawn a player 
if ( spawnPlayer ( myPlayer, 1000, 1000, 1000, 90, 650 ) ) then
	-- Tell the player what skin they've spawned with
	outputChatBox ( "Your skin ID is: " .. getPlayerSkin ( myPlayer ), myPlayer )
end

Example 2: This example adds a "skin" command in console, which tells the player his/her skin.

function checkSkin ( source, commandName )
	outputChatBox ( "Your skin ID is: " .. getPlayerSkin ( source ), source )
end
addCommandHandler ( "skin", checkSkin )
Click to collapse [-]
Client

This example adds a "skin" command in console, which tells the player his/her skin.

function checkSkin ( commandName )
	outputChatBox ( "Your skin ID is: " .. getPlayerSkin ( getLocalPlayer() ) )
end
addCommandHandler ( "skin", checkSkin )

See Also

Shared