GivePlayerMoney: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| No edit summary |  (example - onConsole -> command handlers) | ||
| Line 10: | Line 10: | ||
| ==Example==    | ==Example==    | ||
| This example gives a player money when he types "givecash" in console | |||
| <syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua">addCommandHandler ( "givecash", "giveCash" ) --add the command "takecash" | ||
| function  | function giveCash ( player, command, amount ) --when the takecash command is called | ||
| 	givePlayerMoney ( player, amount ) --take the player's money according to the amount | |||
| end</syntaxhighlight> | end</syntaxhighlight> | ||
| ==See Also== | ==See Also== | ||
| {{Player functions}} | {{Player functions}} | ||
Revision as of 23:54, 17 November 2006
Adds money to the player's current money amount.
Syntax
givePlayerMoney ( player, money )
Required Arguments
- Player: Tells the function to give money to a player
- Money: A whole integer specifying the amount of money to give to the player
Example
This example gives a player money when he types "givecash" in console
addCommandHandler ( "givecash", "giveCash" ) --add the command "takecash" function giveCash ( player, command, amount ) --when the takecash command is called givePlayerMoney ( player, amount ) --take the player's money according to the amount end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState