HU/createColTube

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Revision as of 10:19, 10 October 2018 by Surge (talk | contribs) (Created page with "__NOTOC__ {{Shared function hu}} Ez a function létrehoz egy collision csővet. This is a shape that has a position and a 2D (X/Y) radius and a height. See [http://en.wikiped...")
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Ez a function létrehoz egy collision csővet. This is a shape that has a position and a 2D (X/Y) radius and a height. See Cylinder for a definition of a tube. A tube is similar to a colcircle, except that it has a limited height, this means you can limit the distance above the position defined by (fX, fY, fZ) that the collision is detected.

[[{{{image}}}|link=|]] Tipp: A szkriptek írása közben egy colshape megjelenítéséhez használja a showcol parancsot

Szintaxis

colshape createColTube ( float fX, float fY, float fZ, float fRadius, float fHeight )

OOP Syntax Help! I don't understand this!

Method: ColShape.Tube(...)


Kötelező paraméterek

  • fX: A cső középpontjának alapja az X tengelyen
  • fY: A cső középpontjának alapja az Y tengelyen
  • fZ: A cső középpontjának alapja az Z tengelyen
  • fRadius: A collision cső sugara
  • fHeight: A collision cső magassága

Visszatérési érték

Visszaad egy colshape elemet, ha sikeres, false, ha érvénytelen paraméterek lettek megadva a funkcióhoz.

Példa

Click to collapse [-]
Server

This example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function set_zone.

theZone = false

function shapeHit ( thePlayer ) 
    outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box
end

function setZone ( playerSource, commandName, fX, fY, fZ )
    if ( fZ and fY and fX ) then -- check we've got all 3 args we need
        local tempCol = createColTube ( fX, fY, fZ, 10.0, 10.0 ) -- create a col
        if ( tempCol == false ) then -- did the col get created successfully?
            outputConsole ( "Syntax is: set_zone <X> <Y> <Z>" ) -- inform the user what the valid syntax is
        else
            if ( theZone ~= false ) then -- did we already have a zone?
                destroyElement ( theZone ) -- if so, destroy it
            else
                   addEventHandler ( "onColShapeHit", theZone, shapeHit ) -- add a handler for the onColShapeHit event
            end
            theZone = tempCol -- and store the new zone we've made
            outputChatBox ( "Zone has moved!" ) -- and tell everyone
        end
    end
end
addCommandHandler ( "set_zone", setZone ) -- add a console function called set_zone that will trigger the function setZone

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