IsPlayerMapVisible: Difference between revisions

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end
end
addCommandHandler("map", checkMap) -- add '/map' command to the check
addCommandHandler("map", checkMap) -- add '/map' command to the check
</syntaxhighlight>
<syntaxhighlight lang="lua">
function showMap()
if isPlayerMapVisible() then
outputChatBox("Radar closed", 0, 255, 0)
forcePlayerMap(false)
else
outputChatBox("Viewing radar", 0, 255, 0)
forcePlayerMap(true)
end
end
addCommandHandler("showmap", showMap)
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Client player functions}}
{{Client player functions}}

Revision as of 14:34, 9 October 2016

Accessories-text-editor.png Script Example Missing Function IsPlayerMapVisible needs a script example, help out by writing one.

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This function checks if the local player has their map showing

Syntax

bool isPlayerMapVisible ()

Returns

Returns true if the player has the map visible, false otherwise.

Example

function checkMap()
	if isPlayerMapVisible() then -- check if the player has his map visible
		outputChatBox("You are currently viewing your map!", 255, 255, 0) -- output text if it's visible
	else
		outputChatBox("Your map is not visible!", 255, 255, 0) -- output text if it's not visible
	end
end
addCommandHandler("map", checkMap) -- add '/map' command to the check
function showMap()
	if isPlayerMapVisible() then
		outputChatBox("Radar closed", 0, 255, 0)
		forcePlayerMap(false)
	else
		outputChatBox("Viewing radar", 0, 255, 0)
		forcePlayerMap(true)
	end
end
addCommandHandler("showmap", showMap)

See Also