IsVoiceEnabled: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Server client function}}
{{Server client function}}
{{New feature/item|4.0140|1.4|4639|
{{New feature/item|3.0140|1.4|4639|
Added to client side.
Added to client side.
}}
}}
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bool isVoiceEnabled ( )
bool isVoiceEnabled ( )
</syntaxhighlight>  
</syntaxhighlight>  
{{OOP||Player.isVoiceEnabled|voiceEnabled|}}
{{OOP||[[Player]].isVoiceEnabled}}
===Returns===
===Returns===
Returns ''true'' if the voice is enabled on the server, ''false'' otherwise.
Returns ''true'' if the voice is enabled on the server, ''false'' otherwise.

Latest revision as of 17:32, 27 February 2016

Added to client side. This function allows you to make the server reveal whether or not voice is currently enabled.

Syntax

bool isVoiceEnabled ( )

OOP Syntax Help! I don't understand this!

Method: Player.isVoiceEnabled(...)


Returns

Returns true if the voice is enabled on the server, false otherwise.

Example

Click to collapse [-]
Server

This example shows how to forbid use voice for muted (in chat) players

-- only if voice enabled
if isVoiceEnabled() then
    -- adding handler for voice start event
    addEventHandler( 'onPlayerVoiceStart', root,
        function()
            -- if player is muted in chat
            -- do not broadcast his voice to other players
            if isPlayerMuted(source) then cancelEvent() end
        end
    )
end

See Also