OnClientColShapeLeave: Difference between revisions

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[[Category:Incomplete Event]]
__NOTOC__
{{Client event}}
This event is triggered when a physical [[element]] leaves a [[colshape]].


__NOTOC__
==Parameters==
This event is blahblah and is used for blahblah.
<syntaxhighlight lang="lua">
element theElement, bool matchingDimension
</syntaxhighlight>
*'''theElement:''' the [[element]] that left the [[colshape]].
*'''matchingDimension:''' a [[boolean]] referring to whether the collision shape was in the same [[dimension]] as the element.


==Syntax==  
==Source==
<syntaxhighlight lang="lua">
The source of this event is the colshape that the element left.
void onClientColShapeLeave ( entity theEntity, bool matchingDimension )
</syntaxhighlight>


==Example==  
==Example==  
This example does...
This example outputs "Out." to the chatbox whenever the local user leaves a collision shape.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
function onClientColShapeLeave( theElement, matchingDimension )
blabhalbalhb --abababa
    if ( theElement == localPlayer ) then  -- Checks whether the leaving element is the local player
--This line does this...
        outputChatBox( "Out." )  --Outputs.
mooo
    end
end
addEventHandler("onClientColShapeLeave", root, onClientColShapeLeave)
</syntaxhighlight>
</syntaxhighlight>
[[pl:onClientColShapeLeave]]
==See Also==
===Client colshape events===
{{Client_colshape_events}}
===Client event functions===
{{Client_event_functions}}

Latest revision as of 22:17, 2 April 2018

This event is triggered when a physical element leaves a colshape.

Parameters

element theElement, bool matchingDimension
  • theElement: the element that left the colshape.
  • matchingDimension: a boolean referring to whether the collision shape was in the same dimension as the element.

Source

The source of this event is the colshape that the element left.

Example

This example outputs "Out." to the chatbox whenever the local user leaves a collision shape.

function onClientColShapeLeave( theElement, matchingDimension )
    if ( theElement == localPlayer ) then  -- Checks whether the leaving element is the local player
        outputChatBox( "Out." )  --Outputs.
    end
end
addEventHandler("onClientColShapeLeave", root, onClientColShapeLeave)

See Also

Client colshape events


Client event functions