OnClientExplosion: Difference between revisions

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(Replace to predefined variable.)
(Consistency with onExplosion.)
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float x, float y, float z, int theType
float x, float y, float z, int theType
</syntaxhighlight>
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*'''x:''' the X Coordinate of where the explosion was created
*'''x:''' X coordinate of where the explosion was created
*'''y:''' the Y Coordinate of where the explosion was created
*'''y:''' Y coordinate of where the explosion was created
*'''z:''' the z Coordinate of where the explosion was created
*'''z:''' Z coordinate of where the explosion was created
*'''theType:''' the type of explosion created, Values are:
*'''theType:''' the type of explosion created, values are:
{{Explosions}}
{{Explosions}}
==Source==
==Source==

Revision as of 13:06, 30 July 2023

This event is triggered every time an explosion is created on the current clients scene (inside the streamer).

Parameters

float x, float y, float z, int theType
  • x: X coordinate of where the explosion was created
  • y: Y coordinate of where the explosion was created
  • z: Z coordinate of where the explosion was created
  • theType: the type of explosion created, values are:
    • 0: Grenade
    • 1: Molotov
    • 2: Rocket
    • 3: Rocket Weak
    • 4: Car
    • 5: Car Quick
    • 6: Boat
    • 7: Heli
    • 8: Mine
    • 9: Object
    • 10: Tank Grenade
    • 11: Small
    • 12: Tiny

Source

The source of this event is the player who created the explosion. If the explosion is from a vehicle the source is the player who syncs the vehicle.

Canceling

If this event is canceled, the explosion will not occur.

Example

This example outputs the type of element that created the explosion into the chatbox.

function onClientExplosion(x, y, z, theType)
	outputChatBox("Explosion created by a "..getElementType(source))
end
addEventHandler("onClientExplosion", root, onClientExplosion)

See Also

Other client events


Client event functions