OnClientVehicleStartExit
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This event is triggered when a player starts exiting a vehicle. Once the exiting animation completes, onClientVehicleExit is triggered.
Parameters
player thePlayer, int seat, int door
- thePlayer: the player who started exiting the vehicle.
- seat: the number of the seat that the player was sitting on.
- door: the number of the door that the player is using to leave.
Source
The source of this event is the vehicle that the player started to exit.
Example
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See Also
Client vehicle events
- onClientTrailerAttach
- onClientTrailerDetach
- onClientVehicleCollision
- onClientVehicleDamage
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleExplode
- onClientVehicleNitroStateChange
- onClientVehicleRespawn
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientVehicleWeaponHit
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled