OnElementDestroy: Difference between revisions
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{{See also/Server event|Element events}} | |||
Latest revision as of 02:56, 27 September 2018
This event is triggered when an element gets destroyed by destroyElement or when the creator resource is stopping. It is also triggered when a parent element of this element is destroyed.
Parameters
No parameters.
Source
The source of this event is the element that is being destroyed.
Example
This example sends a message to the vehicle occupants when it's being destroyed.
addEventHandler("onElementDestroy", getRootElement(), function ()
if getElementType(source) == "vehicle" then
local nPassengers = getVehicleMaxPassengers(source)
for i=0,nPassengers-1 do
local occupant = getVehicleOccupant(source, i)
if occupant then
outputChatBox("The vehicle that you were in has been destroyed by the script", occupant)
end
end
end
end)
This example outputs a message every time an element is destroyed saying which resource created the element
function getSourceResourceOfElementDestruction()
-- Players aren't destroyed by any resource
if (getElementType(source) == "player") then
outputChatBox("Player "..getPlayerName(source).." destroyed")
return true
end
local sourceResourceRoot = getElementParent(getElementParent(source)) -- Get the resource root element of the element
-- Now to get the resource from the resource root element
local theResource = false
for ind, res in pairs(getResources()) do -- Loop all resources
if (getResourceRootElement(res) == sourceResourceRoot) then -- Compare each resources root element to what we've got
theResource = res -- We've found the source
break -- End the loop
end
end
if (theResource) then -- Did we find it?
local resourceName = getResourceName(theResource) -- Get the resources name
outputChatBox(resourceName.." destroyed a "..getElementType(source)) -- Output the resource name along with element type
end
end
addEventHandler("onElementDestroy", root, getSourceResourceOfElementDestruction) -- All elements
This example only works in builds above 1.3.4-5937 and will tell you if a script is causing bugs with other scripts if it's deleting elements from other scripts because element IDs are being re-used and some scripts don't dereference an element after destroying it.
function checkForNaughtyScriptsThatDeleteRandomElements()
-- Ignore players
if (getElementType(source) == "player") then
return true
end
-- Get the resource that created the element
local sourceResourceRoot = getElementParent(getElementParent(source))
local theResource = false
for ind, res in pairs(getResources()) do
if (getResourceRootElement(res) == sourceResourceRoot) then
theResource = res
break
end
end
-- Output info if the destroying resource isn't the same as the creator resource
if (theResource and theResource ~= sourceResource) then
local destroyerResource = tostring(getResourceName(theResource))
local creatorResource = tostring(getResourceName(sourceResource))
outputDebugString(destroyerResource.." destroyed a "..getElementType(source).." made by "..creatorResource)
end
end
addEventHandler("onElementDestroy", root, checkForNaughtyScriptsThatDeleteRandomElements)
See Also
Element events
- onElementClicked
- onElementColShapeHit
- onElementColShapeLeave
- onElementDataChange
- onElementDestroy
- onElementDimensionChange
- onElementInteriorChange
- onElementModelChange
- onElementStartSync
- onElementStopSync
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled