OnExplosion
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Parameters
float x, float y, float z, int theType
- x: X coordinate of where the explosion was created
- y: Y coordinate of where the explosion was created
- z: Z coordinate of where the explosion was created
- theType: the type of explosion created, see: Explosion types
Source
The source of this event is the player who notified server about explosion, or root if explosion was created server-side along without specifying creator in createExplosion.
Canceling
If this event is canceled, the explosion will not occur.
Example
This example outputs information about occuring explosion.
local debugMsgLevel = 4
local debugMsgR = 255
local debugMsgG = 127
local debugMsgB = 0
local explosionTypes = {
[0] = "Grenade",
[1] = "Molotov",
[2] = "Rocket",
[3] = "Rocket Weak",
[4] = "Car",
[5] = "Car Quick",
[6] = "Boat",
[7] = "Heli",
[8] = "Mine",
[9] = "Object",
[10] = "Tank Grenade",
[11] = "Small",
[12] = "Tiny",
}
function onExplosion(explosionX, explosionY, explosionZ, explosionType)
local explosionPos = (explosionX..", "..explosionY..", "..explosionZ)
local explosionTypeName = explosionTypes[explosionType]
local explosionSource = inspect(source)
local debugMsg = (explosionTypeName.." explosion has occured at "..explosionPos.." (source: "..explosionSource..")")
outputDebugString(debugMsg, debugMsgLevel, debugMsgR, debugMsgG, debugMsgB)
end
addEventHandler("onExplosion", root, onExplosion)
See Also
Server events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled