OnPedWasted: Difference between revisions

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__NOTOC__  
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{{Server event}}
{{Server event}}
This event is triggered when a ped is killed or dies.
This event is triggered when a ped is killed or dies. It is not triggered for players.


==Parameters==
==Parameters==
int totalAmmo, element killer, int killerWeapon, int bodypart [, bool stealth ]
<syntaxhighlight lang="lua">int totalAmmo, element killer, int killerWeapon, int bodypart, bool stealth
</syntaxhighlight>
</syntaxhighlight>


*'''totalAmmo''': an integer representing the total ammo the victim had when he died.
*'''totalAmmo''': an [[int]] representing the total ammo the victim had when he died.
*'''killer''': an [[element]] representing the player or vehicle who was the killer.  If there was no killer this is ''false''.
*'''killer''': an [[element]] representing the [[player]], [[ped]] or [[vehicle]] who was the killer.  If there was no killer this is ''false''.
*'''killerWeapon''': an integer representing the [[weapon]] the killer used to kill the player.
*'''killerWeapon''': an [[int]] representing the [[Weapons|killer weapon]] or the [[Damage Types|damage types]].
*'''bodypart''': an integer representing the bodypart ID the victim was hit on when he died.
*'''bodypart''': an [[int]] representing the bodypart ID the victim was hit on when he died.
{{BodyParts}}
{{BodyParts}}
*'''stealth''': boolean value representing whether or not this was a stealth kill
*'''stealth''': a [[boolean]] representing whether or not this was a stealth kill.


==Source==
==Source==
The [[event system#Event source|source]] of this event is the [[ped]] that died or got killed.
The [[event system#Event source|source]] of this event is the [[ped]] that died or got killed.
==Example==
This example outputs to the console that the ped is now dead.
<syntaxhighlight lang="lua">
ped1 = createPed(112, 0, 0, 0) --Create our Ped
function died()
    outputConsole("Your Ped is dead now!")
end
addEventHandler("onPedWasted", ped1, died) --Add the Event when ped1 dies
</syntaxhighlight>
{{See also/Server event|Ped events}}

Latest revision as of 21:46, 14 November 2022

This event is triggered when a ped is killed or dies. It is not triggered for players.

Parameters

int totalAmmo, element killer, int killerWeapon, int bodypart, bool stealth
  • totalAmmo: an int representing the total ammo the victim had when he died.
  • killer: an element representing the player, ped or vehicle who was the killer. If there was no killer this is false.
  • killerWeapon: an int representing the killer weapon or the damage types.
  • bodypart: an int representing the bodypart ID the victim was hit on when he died.
  • 3: Torso
  • 4: Ass
  • 5: Left Arm
  • 6: Right Arm
  • 7: Left Leg
  • 8: Right Leg
  • 9: Head
  • stealth: a boolean representing whether or not this was a stealth kill.

Source

The source of this event is the ped that died or got killed.

Example

This example outputs to the console that the ped is now dead.

ped1 = createPed(112, 0, 0, 0) --Create our Ped
function died()
    outputConsole("Your Ped is dead now!")
end
addEventHandler("onPedWasted", ped1, died) --Add the Event when ped1 dies

See Also

Ped events


Event functions