SetPedAnalogControlState: Difference between revisions

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(Created page with "{{Server function}} __NOTOC__ Sets an analog state of a specified player's control, as if they pressed or released it. ==Syntax== <syntaxhighlight lang="lua">bool setPedAnalogControlState (...")
 
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{{Server function}}  
{{Client function}}  
__NOTOC__  
__NOTOC__  
Sets an analog state of a specified player's control, as if they pressed or released it.
Sets an analog state of a specified player's control, as if they pressed or released it.
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==Requirements==
==Requirements==
{{Requirements|1.3.0-9.04185|1.3.0-9.04185|}}
{{Requirements|n/a|1.3.0-9.04185|}}


==See Also==
==See Also==
{{Ped functions}}
{{Ped functions}}

Revision as of 00:56, 25 June 2012

Sets an analog state of a specified player's control, as if they pressed or released it.

Syntax

bool setPedAnalogControlState ( ped thePed, string control [, float state ] ) 

Required Arguments

  • thePed: The ped you wish to set the control state of.
  • control: The control that you want to set the state of. See control names for a list of possible controls.

Optional Arguments

  • state: A float value representing a full analog push ( 1 ) or full release ( 0 ). If no value is provided, the analog control is removed.

Returns

Returns 'true' if the control state was successfully set, 'false' otherwise.

Example

--todo

Requirements

Minimum server version n/a
Minimum client version 1.3.0-9.04185

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3.0-9.04185" />

See Also

Shared