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  • 40 bytes (5 words) - 09:59, 21 February 2008
  • <pageclass class="client"></pageclass> ...scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https:/
    2 KB (269 words) - 21:33, 29 April 2024
  • 43 bytes (7 words) - 13:42, 4 July 2018
  • <pageclass class="client"></pageclass> ...|сюда]]. Если вам захочется узнать о других функциях, посетите [[RU/Useful Functions|страницу с полезными функциями]].
    4 KB (202 words) - 21:16, 7 June 2022
  • 41 bytes (4 words) - 08:25, 21 August 2012
  • <pageclass class="client"></pageclass> [[Useful_Functions|useful functions page]] للمزيد من الوظائف، انظر
    4 KB (269 words) - 12:50, 12 June 2020

Page text matches

  • ...'t have the necessary documentation for scripters to allow them to use the functions or events. Documenting these will require looking through the source code, == Client functions that need documenting ==
    602 bytes (83 words) - 04:34, 23 September 2021
  • ...ed by either server or client side scripting. This class is created when a client or server script creates it and it is destroyed in the same way. ==Related scripting functions==
    356 bytes (54 words) - 23:15, 12 September 2007
  • ==Related scripting functions== {{Resource functions}}
    341 bytes (44 words) - 18:01, 14 December 2018
  • It can be found in '''Client/Client Core/Sources''' in Visual Studio. ==Namespace Functions==
    790 bytes (52 words) - 13:45, 14 May 2017
  • ==Client Functions==
    275 bytes (33 words) - 05:51, 22 March 2016
  • ==Client Functions==
    294 bytes (35 words) - 21:56, 5 December 2018
  • ==Client Functions==
    296 bytes (35 words) - 22:00, 16 February 2024
  • The sound element represents a custom sound sent to the client via the use of the file parameter inside the meta file and created either b ...und3D]] or [[playSound]] and can be manipulated with the following element functions:.
    687 bytes (96 words) - 22:03, 14 April 2021
  • {{Client event}} ===Other client events===
    617 bytes (71 words) - 11:55, 3 January 2020
  • The sound element represents a custom sound sent to the client via the use of the file parameter inside the meta file and created either b ...und3D]] or [[playSound]] and can be manipulated with the following element functions:.
    689 bytes (96 words) - 17:50, 18 July 2018
  • ==Related scripting functions== ===Client===
    548 bytes (34 words) - 20:10, 14 April 2021
  • ...reateWeapon|createWeapon]] can be manipulated with the following scripting functions. ==Related scripting functions==
    405 bytes (53 words) - 10:49, 15 April 2021
  • {{Client event}} ===Client resource events===
    1 KB (177 words) - 20:22, 19 February 2010
  • {{Client event}} ===Client vehicle events===
    665 bytes (80 words) - 21:15, 12 August 2023
  • ...sents pedestrians controlled by clients. A player object is created when a client connects to the server and destroyed when he quits. Players cannot be creat ==Related scripting functions==
    560 bytes (75 words) - 20:12, 14 April 2021
  • {{Client event}} This event is triggered when the local client resizes a GUI element.
    607 bytes (79 words) - 14:31, 20 May 2018
  • {{Client event}} ===Client event functions===
    553 bytes (72 words) - 14:31, 20 May 2018
  • {{Client event}} ===Client vehicle events===
    576 bytes (70 words) - 00:35, 14 May 2012
  • {{Client event}} The [[event system#Event source|source]] of this event is the client's [[root element]].
    684 bytes (82 words) - 13:39, 20 January 2018
  • {{Client event}} The [[event system#Event source|source]] of this event is the client's [[root element]].
    680 bytes (82 words) - 13:39, 20 January 2018
  • {{Client event}} ===Client object events===
    740 bytes (76 words) - 21:04, 23 September 2021
  • {{Client event}} ===Client resource events===
    783 bytes (84 words) - 18:51, 9 September 2019
  • {{Client event}} ===Client object events===
    738 bytes (75 words) - 21:04, 23 September 2021
  • {{Client event}} ===Other client events===
    735 bytes (93 words) - 15:44, 27 February 2021
  • ...TXD]] class represents a RenderWare Texture Dictionary (TXD) loaded by the client, which can be imported into a custom model to texture it. ==Related scripting functions==
    280 bytes (40 words) - 21:33, 14 April 2021
  • {{Client event}} This example outputs the type of the target the client is aiming at
    790 bytes (93 words) - 00:06, 2 June 2013
  • {{Client event}} ===Client event functions===
    715 bytes (80 words) - 13:47, 13 February 2021
  • {{Client event}} ===Client vehicle events===
    724 bytes (95 words) - 13:03, 4 October 2016
  • {{Client event}} ===Client pickup events===
    923 bytes (109 words) - 00:13, 2 June 2013
  • {{Client event}} ===Client pickup events===
    935 bytes (109 words) - 06:53, 18 March 2012
  • {{Client event}} The [[event system#Event source|source]] of this event is the client's [[root element]].
    1 KB (125 words) - 11:10, 25 June 2012
  • {{Client event}} The [[event system#Event source|source]] of this event is the client's [[root element]].
    995 bytes (113 words) - 14:28, 20 May 2018
  • ==Related scripting functions== ===Client===
    528 bytes (76 words) - 10:50, 15 April 2021
  • {{Client event}} ===Client pickup events===
    990 bytes (113 words) - 15:42, 3 October 2016
  • A hangelemeket még más [[Template:Client audio functions hu|kliens audió függvények]] használatával is manipulálhatja. ==Related scripting functions==
    915 bytes (144 words) - 22:03, 14 April 2021
  • {{Client event}} ===Client player events===
    782 bytes (93 words) - 13:24, 7 May 2017
  • {{Client event}} ===Other client events===
    878 bytes (108 words) - 17:23, 11 November 2014
  • {{Client event}} ===Client event functions===
    675 bytes (85 words) - 13:42, 20 January 2018
  • {{Client event}} ===Client event functions===
    663 bytes (85 words) - 09:21, 18 March 2018
  • <pageclass class="client"></pageclass> ...scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https:/
    2 KB (269 words) - 21:33, 29 April 2024
  • {{Client event}} ===Client player events===
    1,007 bytes (125 words) - 04:41, 20 October 2020
  • {{Client event}} ===Client event functions===
    713 bytes (84 words) - 15:33, 9 April 2018
  • {{Client event}} ===Client player events===
    775 bytes (93 words) - 14:45, 8 July 2014
  • {{Client event}} ===Client player events===
    966 bytes (119 words) - 18:31, 29 November 2020
  • {{Client event}} ===Client event functions===
    692 bytes (79 words) - 15:20, 22 April 2020
  • {{Client event}} ===Client pickup events===
    985 bytes (115 words) - 04:20, 19 March 2012
  • {{Client event}} ===Client sound events===
    900 bytes (99 words) - 20:35, 2 September 2019
  • === Scripting: New functions === ====Client====
    1 KB (183 words) - 16:07, 7 September 2018
  • {{Client event}} ===Client event functions===
    752 bytes (94 words) - 13:51, 20 April 2018
  • {{Client event}} ===Client vehicle events===
    797 bytes (102 words) - 19:56, 22 September 2016
  • {{Client event}} ===Client event functions===
    797 bytes (91 words) - 14:29, 20 May 2018
  • {{Client event}} ...gered on the source player's client. (Use [[onClientResourceStop]] to save client side data when the local player quits.)
    1 KB (132 words) - 17:15, 23 August 2014
  • {{Client event}} <section name="Client" class="client" show="true">
    952 bytes (113 words) - 02:55, 20 January 2015
  • {{Client event}} ===Client vehicle events===
    797 bytes (99 words) - 00:41, 14 May 2012
  • {{Client event}} ===Client event functions===
    714 bytes (90 words) - 13:40, 20 January 2018
  • {{Client event}} ===Client event functions===
    710 bytes (90 words) - 13:41, 20 January 2018
  • {{Client event}} ===Client event functions===
    630 bytes (80 words) - 13:41, 20 January 2018
  • {{Client event}} ===Client event functions===
    643 bytes (80 words) - 13:42, 20 January 2018
  • {{Client event}} ===Client marker events===
    988 bytes (115 words) - 12:20, 3 June 2022
  • {{Client event}} ===Client event functions===
    977 bytes (95 words) - 14:30, 20 May 2018
  • In der Client-Klasse befindet sich jeder Client, welcher mit dem Server verbunden ist. Das kann ein [[DE/Element/Player|Spi Alle Client-Funktionen können mit Spieler- und Konsolenelemente arbeiten.
    362 bytes (45 words) - 12:15, 21 August 2012
  • {{Client event}} ===Client element events===
    1 KB (118 words) - 19:59, 21 July 2016
  • {{Client event}} ===Client element events===
    1 KB (118 words) - 19:55, 21 July 2016
  • {{Client event}} ===Client other events===
    942 bytes (110 words) - 21:03, 23 September 2021
  • {{Client event}} <section class="client" name="Client" show="true">
    973 bytes (120 words) - 03:27, 20 January 2015
  • {{Client event}} ===Client other events===
    942 bytes (109 words) - 14:58, 8 October 2022
  • ...lable as native functions. To request a function or event, use [[Requested Functions and Events]] or https://bugs.mtasa.com. ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.
    3 KB (332 words) - 16:18, 11 April 2021
  • '''Funkcje client-side można znaleźć [[Funkcje po stronie klienta|tutaj]].''' ==Account functions==
    3 KB (285 words) - 12:38, 16 January 2022
  • {{Client event}} ===Client element events===
    951 bytes (127 words) - 15:14, 9 November 2018
  • <pageclass class="client"></pageclass> ...s page is heavily work-in-progress. I am focusing on client-side scripting functions. Feel free to discuss them in the "discussion" tab of each page.
    3 KB (234 words) - 18:18, 10 April 2014
  • {{Client event}} ===Client sound events===
    1,003 bytes (108 words) - 20:35, 2 September 2019
  • ...nts GUI labels in MTA's GUI system. These are simply a bunch of text which client cannot modify. ==Related scripting functions==
    391 bytes (61 words) - 19:07, 14 April 2021
  • {{Client event}} ===Client player events===
    960 bytes (113 words) - 01:06, 29 September 2019
  • {{Client event}} ===Client event functions===
    768 bytes (87 words) - 05:32, 16 October 2018
  • ...scripting functions that have been implemented and are available as native functions. To request a function, create an issue in [https://github.com/multitheftau ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.
    3 KB (358 words) - 12:59, 30 April 2024
  • {{Client event}} The [[event system#Event source|source]] of this event is the client's [[root element]].
    1 KB (167 words) - 17:24, 30 July 2020
  • ...buttons in MTA's GUI system. It's only functionality is to detect whether client has clicked it. ==Related scripting functions==
    391 bytes (58 words) - 17:40, 14 April 2021
  • {{Client event}} ===Client event functions===
    815 bytes (95 words) - 07:11, 13 July 2023
  • {{Client event}} ...except the local player, as the local player joins the server before their client-side resources are started. It would also be possible for two players to jo
    959 bytes (128 words) - 05:14, 6 June 2019
  • {{Client event}} ===Client event functions===
    817 bytes (92 words) - 03:34, 24 March 2018
  • {{Client event}} ===Client marker events===
    1 KB (157 words) - 20:39, 20 September 2023
  • {{Client event}} ===Client colshape events===
    1 KB (125 words) - 22:17, 2 April 2018
  • {{Client event}} ===Client event functions===
    819 bytes (99 words) - 16:43, 16 June 2021
  • {{Client event}} ===Client event functions===
    821 bytes (99 words) - 16:43, 16 June 2021
  • {{Client event}} ===Client event functions===
    866 bytes (105 words) - 16:44, 16 June 2021
  • {{Client event}} <section class="client" name="Client" show="true">
    1,002 bytes (131 words) - 18:48, 17 July 2020
  • {{Client event}} ===Client ped events===
    1,002 bytes (119 words) - 21:02, 23 September 2021
  • {{Client event}} ===Client event functions===
    792 bytes (88 words) - 03:42, 24 March 2018
  • {{Client event}} <section class="client" name="Client" show="true">
    1 KB (139 words) - 01:57, 2 March 2012
  • {{Client event}} ===Client player events===
    947 bytes (121 words) - 23:59, 1 June 2013
  • {{Client event}} ===Client ped events===
    1,008 bytes (121 words) - 21:03, 5 April 2020
  • {{Client event}} ===Client event functions===
    780 bytes (90 words) - 22:21, 2 June 2018
  • {{Client event}} ===Client event functions===
    831 bytes (100 words) - 13:55, 13 February 2021
  • {{Client event}} ===Client event functions===
    825 bytes (100 words) - 13:55, 13 February 2021
  • ...ersonaggi controllati dai client. Un oggetto ''player'' è creato quando un client si connette al server e viene distrutto quando si disconnette. I player non ===Client===
    603 bytes (80 words) - 20:11, 14 April 2021
  • ...r]]'s server account. You can get the [[account]] object associated to any client using [[getPlayerAccount]]. Accounts are unique to each client and can be used to store information that is persistent across map changes
    922 bytes (138 words) - 17:51, 11 April 2021
  • {{Client event}} ...every time GTA renders a new frame. It is required for the DirectX drawing functions, and also useful for other clientside operations that have to be applied re
    1 KB (197 words) - 11:06, 2 March 2014
  • The client class represents any client that is connected to the server. Therefore, clients are created and destroy ...for example. However, the server console is protected against some of that functions: it can't get kicked or banned.
    960 bytes (145 words) - 10:12, 22 June 2014
  • The [[DFF]] class represents a RenderWare Model File (DFF) loaded by the client, which can be used to replace the model associated to a certain model ID. A ==Related scripting functions==
    523 bytes (82 words) - 21:37, 14 April 2021
  • {{Client event}} ===Client event functions===
    803 bytes (104 words) - 12:32, 13 January 2023
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